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What Improvements Would You Want with 6E?
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<blockquote data-quote="Shiroiken" data-source="post: 7835053" data-attributes="member: 6775477"><p>There are many things that I would love to see changed for a 6E, making it my ideal edition of D&D. I'm also sure that many posters could say the same. The problem is that these idealized editions would completely fail, because they're too detailed. 5E works well because it has a fairly simple framework that each DM can build off of, and it appeals to the largest base possible (as shown by the playtest and surveys).</p><p></p><p>That said, a few changes to the general setup of 5E would be good when they do another edition. Most of these changes wouldn't be a major shift away from the current framework, but might require a new edition to implement.</p><p></p><p>*Ability Scores - balance the saves across all of them, so that having a low ability score means you're vulnerable to something. Ideally a use for each ability score outside of class abilities would be nice (Int is a common dump stat, for example).</p><p></p><p>*Arms & Armor - for the love of Gygax, PLEASE balance these, with some obvious exceptions acceptable (clubs and hide armor being bad are fine, since they're supposed to be crappy).</p><p></p><p>*Encounter Guidelines - set a reasonable assumption based on level. For example, right now 6-8 encounters is completely unrealistic at low levels, especially considering that you're unlikely to take more than 1 short rest per long rest. Set it at about 4 for lower levels, then increasing it until you're able to handle about 10 encounters per long rest at epic tier. While this doesn't actually affect my game (I don't use encounter guidelines), this has been a contentious issue online.</p><p></p><p>*Fix the Ranger - I like the PHB ranger more than any of the revised options, but the key IMO is that you don't get enough sworn enemies and terrains. Also, gaining a combat benefit against your favorite enemy would be nice.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7835053, member: 6775477"] There are many things that I would love to see changed for a 6E, making it my ideal edition of D&D. I'm also sure that many posters could say the same. The problem is that these idealized editions would completely fail, because they're too detailed. 5E works well because it has a fairly simple framework that each DM can build off of, and it appeals to the largest base possible (as shown by the playtest and surveys). That said, a few changes to the general setup of 5E would be good when they do another edition. Most of these changes wouldn't be a major shift away from the current framework, but might require a new edition to implement. *Ability Scores - balance the saves across all of them, so that having a low ability score means you're vulnerable to something. Ideally a use for each ability score outside of class abilities would be nice (Int is a common dump stat, for example). *Arms & Armor - for the love of Gygax, PLEASE balance these, with some obvious exceptions acceptable (clubs and hide armor being bad are fine, since they're supposed to be crappy). *Encounter Guidelines - set a reasonable assumption based on level. For example, right now 6-8 encounters is completely unrealistic at low levels, especially considering that you're unlikely to take more than 1 short rest per long rest. Set it at about 4 for lower levels, then increasing it until you're able to handle about 10 encounters per long rest at epic tier. While this doesn't actually affect my game (I don't use encounter guidelines), this has been a contentious issue online. *Fix the Ranger - I like the PHB ranger more than any of the revised options, but the key IMO is that you don't get enough sworn enemies and terrains. Also, gaining a combat benefit against your favorite enemy would be nice. [/QUOTE]
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