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General Tabletop Discussion
*Dungeons & Dragons
What Improvements Would You Want with 6E?
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<blockquote data-quote="GreenTengu" data-source="post: 7835223" data-attributes="member: 6777454"><p>You cannot fix the broken weapons table, fix that certain classes and races are just trash because no thought or care was put into them, that Intelligence is an utterly worthless attribute that no one has any reason to have higher than 8 while Dexterity is a god attribute that allows you to have the highest AC and best save without any gold investment, go first, hit more often and deal more damage than any other stat options in both ranged and melee or that there is basically a single "right" way to arrange your stats and choose your weapons if you want to be more effective and anything else in the game is just a trap that will set you possibly the equivalent of an entire level behind in effectiveness than if you choose the "right"option.</p><p></p><p>None of that is fixable by adopting some other actin economy or adding more bloat to the game. All additional subclass options are either broken or so subpar that literally no one ever uses them and the paper they are printed on is just wasted.</p><p></p><p>Now maybe one can fix quite a lot of it with a 5.5 Edition instead of a 6 Edition. Maybe.</p><p>One would have to rewrite the Ranger from nearly scratch, particularly the Beastmaster, and rewrite basically all the races from Volo's and make several tweaks even to the PHB ones. But, sure-- that could be a 5.5.</p><p></p><p>But I don't see one fixing the insane brokenness of the Dexterity or the uselessness of Intelligence while it would still be 5E. One would have to reassign Intiative and Ranged Attacks to other attributes, remove the rapier from the weapons table, and spread out which save various attacks target so they are more evenly distributed. And similarly give Intelligence literally any other function than a bunch of skills that amount to "ask the DM for more information because you don't know what you are supposed to be doing."</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7835223, member: 6777454"] You cannot fix the broken weapons table, fix that certain classes and races are just trash because no thought or care was put into them, that Intelligence is an utterly worthless attribute that no one has any reason to have higher than 8 while Dexterity is a god attribute that allows you to have the highest AC and best save without any gold investment, go first, hit more often and deal more damage than any other stat options in both ranged and melee or that there is basically a single "right" way to arrange your stats and choose your weapons if you want to be more effective and anything else in the game is just a trap that will set you possibly the equivalent of an entire level behind in effectiveness than if you choose the "right"option. None of that is fixable by adopting some other actin economy or adding more bloat to the game. All additional subclass options are either broken or so subpar that literally no one ever uses them and the paper they are printed on is just wasted. Now maybe one can fix quite a lot of it with a 5.5 Edition instead of a 6 Edition. Maybe. One would have to rewrite the Ranger from nearly scratch, particularly the Beastmaster, and rewrite basically all the races from Volo's and make several tweaks even to the PHB ones. But, sure-- that could be a 5.5. But I don't see one fixing the insane brokenness of the Dexterity or the uselessness of Intelligence while it would still be 5E. One would have to reassign Intiative and Ranged Attacks to other attributes, remove the rapier from the weapons table, and spread out which save various attacks target so they are more evenly distributed. And similarly give Intelligence literally any other function than a bunch of skills that amount to "ask the DM for more information because you don't know what you are supposed to be doing." [/QUOTE]
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What Improvements Would You Want with 6E?
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