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What Improvements Would You Want with 6E?
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<blockquote data-quote="Horwath" data-source="post: 7835681" data-attributes="member: 6801299"><p>All weapons are available to all classes.</p><p>Difference between classes can be done with fighting styles, number of extra attacks, "riders" on weapon attacks.</p><p></p><p>Extra attacks for full martial classes(fighter/barbarian) would be every 4 levels(1 attack at 1st level, 2 at 4th...6 at 20th)</p><p>For paladins/rangers/monks every 6 levels, 2 attacks at lvl6...4 attacks at lvl 18,</p><p>rogues/bards/warlocks every 8 levels, 2 attacks at lvl8, 3 attacks at lvl16</p><p>full casters extra attack every 12 levels, so 2 attacks at lvl 12.</p><p></p><p></p><p>All classes can wear all armor, but suffer armor penalty if they do not have sufficient strength.</p><p>Lightest armor can have str requirement of 8,</p><p>Heaviest armor can have str requirement of 18,</p><p>also no spell-casting without sufficient strength,</p><p></p><p>10th level spells at lvl19.</p><p></p><p>no ability boosts from racial bonuses, howevery every race(except humans) would have one or more abilities that would have minimum value and maximum value at 1st level.</p><p>In default array and point buy minimum score is 8 and maximum is 16 at 1st level. 18 would be max score available without magic.</p><p></p><p>Elves: min 14 dex, max 14 con</p><p>Wood elves, min 12 wis,</p><p>High elves, min 12 int,</p><p>Drow, min 12 cha,</p><p>Wild, min 12 str</p><p></p><p>Half orcs: min 14 str, min 12 con, max 14 int</p><p></p><p>Dwarves, min 14 con, </p><p>Hill dwarves, min 12 wis, max 14 dex, </p><p>Mt dwarves, min 12 str, max 14 cha,</p><p></p><p>Half elves, min 12 dex</p><p></p><p>Halflings, min 12 dex, max 14 str</p><p></p><p>Gnomes, min 12 con, max 14 str</p><p></p><p></p><p>added bonus skills/tools/languages for high intelligence,</p><p></p><p>Add two ability scores to almost all checks</p><p></p><p>Melee attack bonus: str+dex bonus</p><p>Melee damage: 2×str</p><p>Melee finesse damage/thrown: str+dex</p><p>2H melee: 3×str</p><p>2H melee finesse: (2×str)+dex</p><p></p><p>Ranged attack roll: dex+wis</p><p>Bow damage str+dex</p><p>X-Bow damage: dex+int</p><p></p><p>Spell attack/damage bonus/DCs</p><p>Wizard: int+wis</p><p>Cleric: wis+cha</p><p>Druid: int+wis</p><p>Bard: cha+int</p><p>Sorcerer: cha+con</p><p>Warlock: cha+int</p><p>Paladin: cha+wis</p><p>Ranger: wis+int</p><p>EK: int+wis</p><p>AT: int+cha</p><p></p><p>Fort save: str+con</p><p>Ref save: dex+int</p><p>Will save: wis+cha</p><p></p><p>initiative: dex+wis</p><p></p><p></p><p>Skills:</p><p>athletics: str+con</p><p>acrobatics: str+dex</p><p>stealth:dex+wis</p><p>thievery: dex+int</p><p>Arcana/Nature/Religion/History: int+wis</p><p>medicine: int+wis</p><p>Survival: int+wis</p><p>animal handling wis+cha</p><p>perception: wis+int</p><p>deception/intimidate/persuasion/perform: cha+int</p><p></p><p>most tools are int+wis or int+dex</p><p>music instruments are cha+int or cha+dex</p></blockquote><p></p>
[QUOTE="Horwath, post: 7835681, member: 6801299"] All weapons are available to all classes. Difference between classes can be done with fighting styles, number of extra attacks, "riders" on weapon attacks. Extra attacks for full martial classes(fighter/barbarian) would be every 4 levels(1 attack at 1st level, 2 at 4th...6 at 20th) For paladins/rangers/monks every 6 levels, 2 attacks at lvl6...4 attacks at lvl 18, rogues/bards/warlocks every 8 levels, 2 attacks at lvl8, 3 attacks at lvl16 full casters extra attack every 12 levels, so 2 attacks at lvl 12. All classes can wear all armor, but suffer armor penalty if they do not have sufficient strength. Lightest armor can have str requirement of 8, Heaviest armor can have str requirement of 18, also no spell-casting without sufficient strength, 10th level spells at lvl19. no ability boosts from racial bonuses, howevery every race(except humans) would have one or more abilities that would have minimum value and maximum value at 1st level. In default array and point buy minimum score is 8 and maximum is 16 at 1st level. 18 would be max score available without magic. Elves: min 14 dex, max 14 con Wood elves, min 12 wis, High elves, min 12 int, Drow, min 12 cha, Wild, min 12 str Half orcs: min 14 str, min 12 con, max 14 int Dwarves, min 14 con, Hill dwarves, min 12 wis, max 14 dex, Mt dwarves, min 12 str, max 14 cha, Half elves, min 12 dex Halflings, min 12 dex, max 14 str Gnomes, min 12 con, max 14 str added bonus skills/tools/languages for high intelligence, Add two ability scores to almost all checks Melee attack bonus: str+dex bonus Melee damage: 2×str Melee finesse damage/thrown: str+dex 2H melee: 3×str 2H melee finesse: (2×str)+dex Ranged attack roll: dex+wis Bow damage str+dex X-Bow damage: dex+int Spell attack/damage bonus/DCs Wizard: int+wis Cleric: wis+cha Druid: int+wis Bard: cha+int Sorcerer: cha+con Warlock: cha+int Paladin: cha+wis Ranger: wis+int EK: int+wis AT: int+cha Fort save: str+con Ref save: dex+int Will save: wis+cha initiative: dex+wis Skills: athletics: str+con acrobatics: str+dex stealth:dex+wis thievery: dex+int Arcana/Nature/Religion/History: int+wis medicine: int+wis Survival: int+wis animal handling wis+cha perception: wis+int deception/intimidate/persuasion/perform: cha+int most tools are int+wis or int+dex music instruments are cha+int or cha+dex [/QUOTE]
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