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What Improvements Would You Want with 6E?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7840708" data-attributes="member: 18"><p>5E is a strong base so I'd want a smaller change than previous ones, I think. That said:</p><p></p><p>1) Rework stuff so that there are less god/dump stats. I think this would be pretty easy to do, in practice, because the real issue in 5E is mostly that INT is excessively weak, rather than anything else. The OP rants about DEX, but in actual play, at real tables, DEX-based characters (and CHA-based ones) aren't as common or dominant as they are in some people's imagination/theorycrafting. More options for INT casters would be good - I don't see why all Sorcerers or Warlocks or even Clerics should be CHA or WIS.</p><p></p><p>2) Part of the above re-work would be systematically going through spells and abilities and seeing if one or two saves were excessively common/uncommon, and fixing that. Again, this isn't that challenging, because loads of spells could have any one of three saves. In fact I'd be tempted to roll backwards on this, somewhat, and go with more 3E or 4E-style approaches.</p><p></p><p>3) Drastically re-work and re-conceptualize a number of classes, Ranger being at the top of the list. This may hurt. Ranger needs to fish or cut bait, particularly - is he just "Forest Fighter" or is he a magic-y "Fighter-Druid", or what? If he isn't Forest Fighter, the Fighter needs an archetype which is that.</p><p></p><p>4) If we really want "three pillars" to be a thing, build it into the game, don't make it an afterthought. As part of this and the stat rework I'd be tempted to do something like add two stats to each skill, rather than just one (increasing DCs slightly too, though not too much). Right now, it's hard to have a "social pillar" when it's basically "CHA-town, population the Paladin, Bard, Warlock, and Sorcerer!"</p><p></p><p>5) Formalize Skill Challenges involving multiple rolls, multiple party members, and so on, and really test the naughty word out of them and nail the math. Make them actually part of the game and actually involve multiple characters and we can actually have three pillars maybe. 4E "had some ideas" here but never adequately developed them, and you can see 5E is still thinking about 4E's ideas whilst trying to act like this is 3E. They can fix this.</p><p></p><p>6) Yes bring back higher HP at L1 from 4E (and the various times it's popped up before). Having played at L1 recently (again) it's just dumb, terrifies the DM, makes the players briefly fatalistic (which fades by L3 at the latest), and you get really silly situations which never, ever re-occur in later levels. Just start people at like L2 to L3 HP and rebalance accordingly.</p><p></p><p>7) I feel like a sick bastard saying this but bring back templates, too, for monsters, from 3.XE - and make putting class levels on monsters more of a thing. And indeed a strong focus on making monsters something the DM can easily come up with a thing.</p><p></p><p>8) Lots more suggestions/details for traps/hazards etc. in the DMG.</p><p></p><p>9) Try and find a way to make overland travel at least slightly interesting?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7840708, member: 18"] 5E is a strong base so I'd want a smaller change than previous ones, I think. That said: 1) Rework stuff so that there are less god/dump stats. I think this would be pretty easy to do, in practice, because the real issue in 5E is mostly that INT is excessively weak, rather than anything else. The OP rants about DEX, but in actual play, at real tables, DEX-based characters (and CHA-based ones) aren't as common or dominant as they are in some people's imagination/theorycrafting. More options for INT casters would be good - I don't see why all Sorcerers or Warlocks or even Clerics should be CHA or WIS. 2) Part of the above re-work would be systematically going through spells and abilities and seeing if one or two saves were excessively common/uncommon, and fixing that. Again, this isn't that challenging, because loads of spells could have any one of three saves. In fact I'd be tempted to roll backwards on this, somewhat, and go with more 3E or 4E-style approaches. 3) Drastically re-work and re-conceptualize a number of classes, Ranger being at the top of the list. This may hurt. Ranger needs to fish or cut bait, particularly - is he just "Forest Fighter" or is he a magic-y "Fighter-Druid", or what? If he isn't Forest Fighter, the Fighter needs an archetype which is that. 4) If we really want "three pillars" to be a thing, build it into the game, don't make it an afterthought. As part of this and the stat rework I'd be tempted to do something like add two stats to each skill, rather than just one (increasing DCs slightly too, though not too much). Right now, it's hard to have a "social pillar" when it's basically "CHA-town, population the Paladin, Bard, Warlock, and Sorcerer!" 5) Formalize Skill Challenges involving multiple rolls, multiple party members, and so on, and really test the naughty word out of them and nail the math. Make them actually part of the game and actually involve multiple characters and we can actually have three pillars maybe. 4E "had some ideas" here but never adequately developed them, and you can see 5E is still thinking about 4E's ideas whilst trying to act like this is 3E. They can fix this. 6) Yes bring back higher HP at L1 from 4E (and the various times it's popped up before). Having played at L1 recently (again) it's just dumb, terrifies the DM, makes the players briefly fatalistic (which fades by L3 at the latest), and you get really silly situations which never, ever re-occur in later levels. Just start people at like L2 to L3 HP and rebalance accordingly. 7) I feel like a sick bastard saying this but bring back templates, too, for monsters, from 3.XE - and make putting class levels on monsters more of a thing. And indeed a strong focus on making monsters something the DM can easily come up with a thing. 8) Lots more suggestions/details for traps/hazards etc. in the DMG. 9) Try and find a way to make overland travel at least slightly interesting? [/QUOTE]
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