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*Dungeons & Dragons
What Improvements Would You Want with 6E?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7841178" data-attributes="member: 7015476"><p>Also "how would one sell a game immediately" and "how would one sell a game long term" are also very different tasks.</p><p></p><p>4e did neither well</p><p></p><p>Im worried 5e does the former well and maybe does the latter barely better than 4e. That can damage the sale of later editions. The first 3 editions were pretty different from eachother but all 3 of them did better in both departments than the company will often admit and this trickles down into whatever the current crop of players is. They will try to convince you the first three didnt do well in both departments. They did. Seeping into a population during a time when a product is heavily stigmatized by the brand of "counter culture" or "outsider" takes time. When you consider that element the 1st three editions in a way even did better than 5e at immediate sales. The popularity comes slow when you build gradually and strongly. Sustainably. I dont think 5e is actually the best thing to look at for multigenerational maintenance of sales and popularity. And probably not even immediate sales. What happens when dnd is no longer in style? At that point when the cultural trend says regardless of what you do it will be at a disadvantage for sales do you recommend just not making any new edition of dnd? If your argument for how to sell dnd is soley what sells best then i dont think your mindset for what later editions should look like is a good one. It is a view of limited scope. You have to look at the long game. There will be times when immediate profit cannot be what justifies your decisions for long term structure of the product.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7841178, member: 7015476"] Also "how would one sell a game immediately" and "how would one sell a game long term" are also very different tasks. 4e did neither well Im worried 5e does the former well and maybe does the latter barely better than 4e. That can damage the sale of later editions. The first 3 editions were pretty different from eachother but all 3 of them did better in both departments than the company will often admit and this trickles down into whatever the current crop of players is. They will try to convince you the first three didnt do well in both departments. They did. Seeping into a population during a time when a product is heavily stigmatized by the brand of "counter culture" or "outsider" takes time. When you consider that element the 1st three editions in a way even did better than 5e at immediate sales. The popularity comes slow when you build gradually and strongly. Sustainably. I dont think 5e is actually the best thing to look at for multigenerational maintenance of sales and popularity. And probably not even immediate sales. What happens when dnd is no longer in style? At that point when the cultural trend says regardless of what you do it will be at a disadvantage for sales do you recommend just not making any new edition of dnd? If your argument for how to sell dnd is soley what sells best then i dont think your mindset for what later editions should look like is a good one. It is a view of limited scope. You have to look at the long game. There will be times when immediate profit cannot be what justifies your decisions for long term structure of the product. [/QUOTE]
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What Improvements Would You Want with 6E?
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