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General Tabletop Discussion
*Dungeons & Dragons
What Improvements Would You Want with 6E?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7841180" data-attributes="member: 18"><p>B are not "satisfied". They see the problem. It's just not a dealbreaker. I don't believe A are the main group and I'd like to know why you think they are. Your publishing logic does not work given 3.XE had huge problems here which both 4E and 5E sought to solve, but that didn't make WotC during 3.XE "change course" either.</p><p></p><p>Tuning for D would not leave A dissatisfied. That's straight up irrational and illogical. A don't write adventures, they buy them. Thus if you balanced for 2 or 20 encounters a day, so long as the official adventures had that, A would be fine.</p><p></p><p>If you want to separate A out into the larger A1 who buy adventures and much smaller A2 who write adventures and love the 5-8 number and find it works well for them then I would say A2 is probably far smaller even than D, even ignoring B which is likely the vast majority of people playing 5E. And don't even try "well if B were really the biggest they'd be catered for!" that's never been true in either TT RPGs or MMORPGs. I mean look at 90s WoD - Katana and Trenchcoat was the main way the TT (and to a lesser extent the LARP) was played, but was it supported? No (or rather, not intentionally). Indeed Revised was basically a metaphorical attempt to throw acid in the collective faces of the majority of players. WotC aren't that dumb but they either intend 5-8 as quasi-DRM (unlikely) or made a mistake when setting that, but not a big enough mistake to be worth correcting, as it would require an entire new edition to do so, and it works wonkily but just about okay.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7841180, member: 18"] B are not "satisfied". They see the problem. It's just not a dealbreaker. I don't believe A are the main group and I'd like to know why you think they are. Your publishing logic does not work given 3.XE had huge problems here which both 4E and 5E sought to solve, but that didn't make WotC during 3.XE "change course" either. Tuning for D would not leave A dissatisfied. That's straight up irrational and illogical. A don't write adventures, they buy them. Thus if you balanced for 2 or 20 encounters a day, so long as the official adventures had that, A would be fine. If you want to separate A out into the larger A1 who buy adventures and much smaller A2 who write adventures and love the 5-8 number and find it works well for them then I would say A2 is probably far smaller even than D, even ignoring B which is likely the vast majority of people playing 5E. And don't even try "well if B were really the biggest they'd be catered for!" that's never been true in either TT RPGs or MMORPGs. I mean look at 90s WoD - Katana and Trenchcoat was the main way the TT (and to a lesser extent the LARP) was played, but was it supported? No (or rather, not intentionally). Indeed Revised was basically a metaphorical attempt to throw acid in the collective faces of the majority of players. WotC aren't that dumb but they either intend 5-8 as quasi-DRM (unlikely) or made a mistake when setting that, but not a big enough mistake to be worth correcting, as it would require an entire new edition to do so, and it works wonkily but just about okay. [/QUOTE]
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What Improvements Would You Want with 6E?
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