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General Tabletop Discussion
*Dungeons & Dragons
What Improvements Would You Want with 6E?
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<blockquote data-quote="Parmandur" data-source="post: 7841357" data-attributes="member: 6780330"><p>WotC publishes 3-4 hardcovers a year. At least two of those every year are adventures that follow the guidelines of the game. We can be quite certain, then, that the prime audience of the game (at least those who spend money) is made up of people who like the gameplay provided by those guidelines. Otherwise WotC would have changed direction due to commercial pressure. Not only have they not changed, the adventure products have gotten more and more bonkers in that direction over the years.</p><p></p><p></p><p></p><p>I see no logical reason to doubt that WotC is not currently serving the market what the market wants.</p><p></p><p>Accepting your A1-A2 distinction (though it undoubtedly isn't clear cut like that), I see no reason to doubt they are a significant portion of the fanbase.</p><p></p><p>I think you misunderstand my logical catagory of Group B: it is folks who undershoot the guidelines but remain satisfied (such as Matt Mercer). By definition, this group is happy playing an underpowered game, and wouldn't be overly affected by a change downwards in tuning, positively or negatively. I suspect that a lot of people are in this catagory.</p><p></p><p>Most everyone I have seen in actuality falls into the satisfied A and B buckets: clearly D exists, but again, tuning the game for D is mutually exclusive with group A's perspective, they cannot be reconciled in one game ruleset. The game can work for A & C or A & B or B & D, but not other combinations. WotC made a choice, and clearly it has worked for the game.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7841357, member: 6780330"] WotC publishes 3-4 hardcovers a year. At least two of those every year are adventures that follow the guidelines of the game. We can be quite certain, then, that the prime audience of the game (at least those who spend money) is made up of people who like the gameplay provided by those guidelines. Otherwise WotC would have changed direction due to commercial pressure. Not only have they not changed, the adventure products have gotten more and more bonkers in that direction over the years. I see no logical reason to doubt that WotC is not currently serving the market what the market wants. Accepting your A1-A2 distinction (though it undoubtedly isn't clear cut like that), I see no reason to doubt they are a significant portion of the fanbase. I think you misunderstand my logical catagory of Group B: it is folks who undershoot the guidelines but remain satisfied (such as Matt Mercer). By definition, this group is happy playing an underpowered game, and wouldn't be overly affected by a change downwards in tuning, positively or negatively. I suspect that a lot of people are in this catagory. Most everyone I have seen in actuality falls into the satisfied A and B buckets: clearly D exists, but again, tuning the game for D is mutually exclusive with group A's perspective, they cannot be reconciled in one game ruleset. The game can work for A & C or A & B or B & D, but not other combinations. WotC made a choice, and clearly it has worked for the game. [/QUOTE]
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What Improvements Would You Want with 6E?
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