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What Improvements Would You Want with 6E?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7841822" data-attributes="member: 18"><p>What edition? What modules? I was going through my 2E stuff trying to see what would fit 5E one afternoon when I'd forgotten to write an adventure for the next day and couldn't be arsed to draw maps or come up with a plot (I had a migraine, sue me!) and barely anything was even close. There were some dungeons which could potentially fit, but they were all over the road, from having basically 1-3 encounters which would definitely waste resources, to having over 12 which would potentially be in pretty quick succession. Overland adventures and city adventures universally didn't fit - the vast majority of them featured 1-2 encounters/day - 5 in a city adventure was the highest I think I came across, though if the PCs went into the sewers it would go up to like 15 haha. So that's 2E. Some stuff fits, some really doesn't.</p><p></p><p>4E was designed for 3-4 day so that definitely doesn't fit 5-8.</p><p></p><p>3.XE is all over the road like 2E is. Dungeons do tend to at least potentially fit the 5-8 model, but again overland/urban adventures, investigations (much more common in 3.XE than 2E!) and so on usually do not. Some encounters are clearly designed for the PCs to rest before attempting (admittedly this is from memory - I don't have much 3.XE stuff to hand).</p><p></p><p>One thing worth considering is that dungeons fit the 5-8 model well because PCs usually determine when to rest. So if they can handle 5 encounters comfortably, they will, and go on to the 6th, and so on. This includes (in fact is even more true of) "outdoor dungeons" like ruined cities inhabited by monsters (a sadly less-common trope now than it was in 2E!).</p><p></p><p>Whereas in outdoor and urban and investigation-type adventures, the PCs usually cannot control the encounters/day, and they're usually designed to a much, much lower number than 5E assumes.</p><p></p><p>I have a question though - how often do you run dungeons (including "outdoor dungeons", which are very different from wilderness or overland adventures - and even underdark, which tends to be closer to overland than dungeons a lot of the time), as opposed to running city or wilderness or other adventures? Because like, in 2E, it was "mostly dungeons". But since 3.XE it's been "barely ever dungeons", for every group I've played in or DM'd for (obviously I may be biasing the latter!). And how hard is it to make non-dungeons have 5-8 encounters/day? Because I find it very hard to do it without making it seem super-contrived, and I know I'm not a bad DM, and not a bad adventure-writer.</p><p></p><p>I agree, as discussed above, for simple "Okay now we rest!" reasons make dungeons easy to do 5-8 encounters/day with.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7841822, member: 18"] What edition? What modules? I was going through my 2E stuff trying to see what would fit 5E one afternoon when I'd forgotten to write an adventure for the next day and couldn't be arsed to draw maps or come up with a plot (I had a migraine, sue me!) and barely anything was even close. There were some dungeons which could potentially fit, but they were all over the road, from having basically 1-3 encounters which would definitely waste resources, to having over 12 which would potentially be in pretty quick succession. Overland adventures and city adventures universally didn't fit - the vast majority of them featured 1-2 encounters/day - 5 in a city adventure was the highest I think I came across, though if the PCs went into the sewers it would go up to like 15 haha. So that's 2E. Some stuff fits, some really doesn't. 4E was designed for 3-4 day so that definitely doesn't fit 5-8. 3.XE is all over the road like 2E is. Dungeons do tend to at least potentially fit the 5-8 model, but again overland/urban adventures, investigations (much more common in 3.XE than 2E!) and so on usually do not. Some encounters are clearly designed for the PCs to rest before attempting (admittedly this is from memory - I don't have much 3.XE stuff to hand). One thing worth considering is that dungeons fit the 5-8 model well because PCs usually determine when to rest. So if they can handle 5 encounters comfortably, they will, and go on to the 6th, and so on. This includes (in fact is even more true of) "outdoor dungeons" like ruined cities inhabited by monsters (a sadly less-common trope now than it was in 2E!). Whereas in outdoor and urban and investigation-type adventures, the PCs usually cannot control the encounters/day, and they're usually designed to a much, much lower number than 5E assumes. I have a question though - how often do you run dungeons (including "outdoor dungeons", which are very different from wilderness or overland adventures - and even underdark, which tends to be closer to overland than dungeons a lot of the time), as opposed to running city or wilderness or other adventures? Because like, in 2E, it was "mostly dungeons". But since 3.XE it's been "barely ever dungeons", for every group I've played in or DM'd for (obviously I may be biasing the latter!). And how hard is it to make non-dungeons have 5-8 encounters/day? Because I find it very hard to do it without making it seem super-contrived, and I know I'm not a bad DM, and not a bad adventure-writer. I agree, as discussed above, for simple "Okay now we rest!" reasons make dungeons easy to do 5-8 encounters/day with. [/QUOTE]
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