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What Improvements Would You Want with 6E?
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<blockquote data-quote="Lanefan" data-source="post: 7842530" data-attributes="member: 29398"><p>And makes a mockery of the game in the process.</p><p></p><p>In resting, unless wandering monsters happen by, there is no risk. (and if wandering monsters do happen by, the rest stops and we play through whatever comes next, be it a combat or some hiding or just letting them pass in the distance)</p><p></p><p>In any combat - even the most trivial - there is risk. Some schlub opponent gets 3 crits in a row and puts you down and dead; or someone fumbles and breaks some expensive piece of gear; or something else happens* that has long-term consequences. This is why I feel that every combat should be played through, no matter how trivial it might at first seem.</p><p></p><p>* e.g. and much more likely, at some point one of the hobgoblins gets away and alerts the whole clan; at which point stuff gets real.</p><p></p><p>If your party's mission is to take out the hobgoblins in Westfold Woods (an adventure that on paper is a challenge for the party as it stands), and the players/PCs come up with a means whereby that mission can be done at massively reduced overall risk, the PCs - and by extension the players, perhaps - would be idiots not to do it this way.</p><p></p><p>But if they do, I'm going to play it all the way through; and yes, it means they'll probably spend hours at the table whacking small groups of hobgoblins until the hob's finally figure out their hunting parties aren't returning. The players-as-PCs have the right to set the pace in a situation like this; all I-as-DM can do is react to what they give me and run the hunting parties.</p><p></p><p>I think there'd be some arguing if we did. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If there's no risk to something, and the players are cool with it, skip it. If at some point the risk for whatever reason becomes at all significantly non-zero then IMO it can't be skipped beyond that point.</p><p></p><p>I'm not specifically talking 5e here, my points (I hope!) apply to any edition.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7842530, member: 29398"] And makes a mockery of the game in the process. In resting, unless wandering monsters happen by, there is no risk. (and if wandering monsters do happen by, the rest stops and we play through whatever comes next, be it a combat or some hiding or just letting them pass in the distance) In any combat - even the most trivial - there is risk. Some schlub opponent gets 3 crits in a row and puts you down and dead; or someone fumbles and breaks some expensive piece of gear; or something else happens* that has long-term consequences. This is why I feel that every combat should be played through, no matter how trivial it might at first seem. * e.g. and much more likely, at some point one of the hobgoblins gets away and alerts the whole clan; at which point stuff gets real. If your party's mission is to take out the hobgoblins in Westfold Woods (an adventure that on paper is a challenge for the party as it stands), and the players/PCs come up with a means whereby that mission can be done at massively reduced overall risk, the PCs - and by extension the players, perhaps - would be idiots not to do it this way. But if they do, I'm going to play it all the way through; and yes, it means they'll probably spend hours at the table whacking small groups of hobgoblins until the hob's finally figure out their hunting parties aren't returning. The players-as-PCs have the right to set the pace in a situation like this; all I-as-DM can do is react to what they give me and run the hunting parties. I think there'd be some arguing if we did. :) If there's no risk to something, and the players are cool with it, skip it. If at some point the risk for whatever reason becomes at all significantly non-zero then IMO it can't be skipped beyond that point. I'm not specifically talking 5e here, my points (I hope!) apply to any edition. [/QUOTE]
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