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General Tabletop Discussion
*Dungeons & Dragons
What (in)famous D&D adventure sites exist in your homebrew?
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<blockquote data-quote="The Green Adam" data-source="post: 4680841" data-attributes="member: 50821"><p>In my original homebrew D&D world, which I've used in one form or another since 1982, numerous modules have been merged into the milieu, though none have done so unaltered.</p><p> </p><p><em>Keep on the Borderlands</em> is an old fort left over from an ancient conflict that was later 'settled' by the soldiers and nearby villagers.</p><p> </p><p><em>White Plume Mountain</em> is, in addition to being the holding place of three powerful magic items, the primary way to access Sigil, the interdimensional city of doors.</p><p> </p><p><em>Expedition to the Barrier Peaks </em>is secretly held by an order of adventurers that keeps its existance and equipment out of general public knowledge. Gear from the strange castle hidden within enables the aforementioned order to have an advantage over the forces of evil it constantly combats.</p><p> </p><p><em>Hidden Shrine of the Tamachan</em> is a lost temple not far from the homeland of a jungle dwelling race of cat people who are regular enemies of the Yuan-Ti.</p><p> </p><p><em>The Ghost Tower of Inverness</em> is an abandoned wizard's tower in the North West that ends up being of great importance much later in the campaign.</p><p> </p><p>Bear in mind that I started running this world in 1982 at the age of 13 and at this point most of the modules and their components have morphed and combined with so many original elements that they are barely recognizable.</p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4680841, member: 50821"] In my original homebrew D&D world, which I've used in one form or another since 1982, numerous modules have been merged into the milieu, though none have done so unaltered. [I]Keep on the Borderlands[/I] is an old fort left over from an ancient conflict that was later 'settled' by the soldiers and nearby villagers. [I]White Plume Mountain[/I] is, in addition to being the holding place of three powerful magic items, the primary way to access Sigil, the interdimensional city of doors. [I]Expedition to the Barrier Peaks [/I]is secretly held by an order of adventurers that keeps its existance and equipment out of general public knowledge. Gear from the strange castle hidden within enables the aforementioned order to have an advantage over the forces of evil it constantly combats. [I]Hidden Shrine of the Tamachan[/I] is a lost temple not far from the homeland of a jungle dwelling race of cat people who are regular enemies of the Yuan-Ti. [I]The Ghost Tower of Inverness[/I] is an abandoned wizard's tower in the North West that ends up being of great importance much later in the campaign. Bear in mind that I started running this world in 1982 at the age of 13 and at this point most of the modules and their components have morphed and combined with so many original elements that they are barely recognizable. AD [/QUOTE]
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What (in)famous D&D adventure sites exist in your homebrew?
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