Desdichado
Hero
So, I'm hanging around ENWorld a lot more than I normally do because I'm curious about the whole 5e thing, obviously, and find it interesting to talk about.
One prevailing meme I'm seeing a lot of in this subforum is the, "Yeah, I like that element, but it shouldn't be in 'core'"--whatever 'core' means exactly. In fact, this has been so prevalent in this subforum, that I have to wonder what in the world is left to be in core at all?
I've seen a lot of mention of the 4x4 model--four classes and four races. Does anyone really honestly believe that a stripped down D&D that's that impoverished and hollow is going to satisfy anyone?
Help me out here, folks. Why is everyone so anxious to dump most of the elements of D&D into some nebulous "later' category? Am I the only one who sees one of D&D's greatest strengths the fact that it's big, broad, diverse, and can do lots of things? The more D&D has tried to be restrictive and proscriptive about what kind of game it is, what kind of experience it delivers, how it's to be played, what kind of setting it supports, etc. the worse it's been for the game (I'd venture to say that that's one of the prime learning experiences of the 4e experience, actually--but maybe that's just me.)
If WotC listens to the the general trend of most of the discussion I'm seeing here on this subforum, then they'll gut D&D of it's greatest strength, and leave a shallow corpse that isn't going to tempt anyone to do anything with.
One prevailing meme I'm seeing a lot of in this subforum is the, "Yeah, I like that element, but it shouldn't be in 'core'"--whatever 'core' means exactly. In fact, this has been so prevalent in this subforum, that I have to wonder what in the world is left to be in core at all?
I've seen a lot of mention of the 4x4 model--four classes and four races. Does anyone really honestly believe that a stripped down D&D that's that impoverished and hollow is going to satisfy anyone?
Help me out here, folks. Why is everyone so anxious to dump most of the elements of D&D into some nebulous "later' category? Am I the only one who sees one of D&D's greatest strengths the fact that it's big, broad, diverse, and can do lots of things? The more D&D has tried to be restrictive and proscriptive about what kind of game it is, what kind of experience it delivers, how it's to be played, what kind of setting it supports, etc. the worse it's been for the game (I'd venture to say that that's one of the prime learning experiences of the 4e experience, actually--but maybe that's just me.)
If WotC listens to the the general trend of most of the discussion I'm seeing here on this subforum, then they'll gut D&D of it's greatest strength, and leave a shallow corpse that isn't going to tempt anyone to do anything with.