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What in the world is left to be in core?
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<blockquote data-quote="Desdichado" data-source="post: 5781036" data-attributes="member: 2205"><p>I know exactly what I said. Quoting portion of me that don't happen to coincide with the point I made is just silly. I know, and made allowances for the fact that there are outliers. </p><p></p><p>That said, if you're going to go the route of "I can find a few exceptions to the mainstream, therefore the mainstream doesn't actually exist"--my paraphrasing of your approach--then we don't have a lot to talk about. Yes, of course, you can always find exceptions to any generality. Contrary to occasionally popular belief (popular among people who don't understand statistics, mostly) that doesn't actually prove much of anything.</p><p></p><p>I'm taking it as a given that the OSR is a tiny niche, relatively speaking. Most OSR luminaries have and do regularly admit the exact same thing. So while a nod or two in their direction isn't a bad idea, coming up with a strategy that specifically caters to them is.</p><p></p><p>Yes, I do. I'm quite certain that the majority of the player base expects a more robust game with more options than that, and will turn away from anything less. Even the comparatively benign release of 4e provided plenty of evidence for that--folks left in droves complaining about elements that were left out. Granted, the way that was handled and communicated made those players and their taste feel "unwelcome" as well, and that could have been better managed... but still.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5781036, member: 2205"] I know exactly what I said. Quoting portion of me that don't happen to coincide with the point I made is just silly. I know, and made allowances for the fact that there are outliers. That said, if you're going to go the route of "I can find a few exceptions to the mainstream, therefore the mainstream doesn't actually exist"--my paraphrasing of your approach--then we don't have a lot to talk about. Yes, of course, you can always find exceptions to any generality. Contrary to occasionally popular belief (popular among people who don't understand statistics, mostly) that doesn't actually prove much of anything. I'm taking it as a given that the OSR is a tiny niche, relatively speaking. Most OSR luminaries have and do regularly admit the exact same thing. So while a nod or two in their direction isn't a bad idea, coming up with a strategy that specifically caters to them is. Yes, I do. I'm quite certain that the majority of the player base expects a more robust game with more options than that, and will turn away from anything less. Even the comparatively benign release of 4e provided plenty of evidence for that--folks left in droves complaining about elements that were left out. Granted, the way that was handled and communicated made those players and their taste feel "unwelcome" as well, and that could have been better managed... but still. [/QUOTE]
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