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What in the world is left to be in core?
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<blockquote data-quote="delericho" data-source="post: 5782275" data-attributes="member: 22424"><p>I both agree and disagree with the OP.</p><p></p><p>Agree, in that I don't favour a 4x4 baseline for the game in the Core Rulebook. I think 4x4 is a good thing for the Starter Set to restrict itself to, but I favour a 4x8 arrangement in the Core Rulebook (to give an alternative for each of the 'classic' classes).</p><p></p><p>Disagree, in that I don't think you <em>need</em> anything more than a 4x4 arrangement. With just those, and perhaps a hundred powers (total) and perhaps a hundred monsters, you have enough material to tell an infinite number of stories. Heck, you don't even need all <em>those</em> elements to tell an infinite number of stories - a great many fantasies (not to mention other genres) manage with humans alone!</p><p></p><p>Two other addenda to this:</p><p></p><p>- I <em>do</em> strongly favour moving the game back to a manageable Core. The reason for this is simple - if D&D is going to thrive long-term, it <em>must</em> bring in new players. And the current arrangement of nearly 1,000 pages of Core Rulebooks, all for a game you <em>might</em> like is just way too much investment for those new players. And it's all well and good saying that they should instead be introduced by someone who already knows the rules, but that limits the game to the periphery of the existing network; far better if new players can get themselves started using a good Starter Set, and then moving to a manageable Core Rulebook (and then beyond when they're ready).</p><p></p><p>- For all the talk of telling "an infinite number of stories", I actually find it quite shocking how many adventures, including <em>good</em> adventures boil down to the same one - "here are some monsters; here's your excuse; go kill them all!". Instead of a myriad of mechanical options to ensure that each PC is more specially special than the last, WotC would do well to write a far greater variety of adventures, IMO, and to empower DMs to likewise tell more varied stories.</p></blockquote><p></p>
[QUOTE="delericho, post: 5782275, member: 22424"] I both agree and disagree with the OP. Agree, in that I don't favour a 4x4 baseline for the game in the Core Rulebook. I think 4x4 is a good thing for the Starter Set to restrict itself to, but I favour a 4x8 arrangement in the Core Rulebook (to give an alternative for each of the 'classic' classes). Disagree, in that I don't think you [i]need[/i] anything more than a 4x4 arrangement. With just those, and perhaps a hundred powers (total) and perhaps a hundred monsters, you have enough material to tell an infinite number of stories. Heck, you don't even need all [i]those[/i] elements to tell an infinite number of stories - a great many fantasies (not to mention other genres) manage with humans alone! Two other addenda to this: - I [i]do[/i] strongly favour moving the game back to a manageable Core. The reason for this is simple - if D&D is going to thrive long-term, it [i]must[/i] bring in new players. And the current arrangement of nearly 1,000 pages of Core Rulebooks, all for a game you [i]might[/i] like is just way too much investment for those new players. And it's all well and good saying that they should instead be introduced by someone who already knows the rules, but that limits the game to the periphery of the existing network; far better if new players can get themselves started using a good Starter Set, and then moving to a manageable Core Rulebook (and then beyond when they're ready). - For all the talk of telling "an infinite number of stories", I actually find it quite shocking how many adventures, including [i]good[/i] adventures boil down to the same one - "here are some monsters; here's your excuse; go kill them all!". Instead of a myriad of mechanical options to ensure that each PC is more specially special than the last, WotC would do well to write a far greater variety of adventures, IMO, and to empower DMs to likewise tell more varied stories. [/QUOTE]
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What in the world is left to be in core?
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