Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What in the world is left to be in core?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WheresMyD20" data-source="post: 5788287" data-attributes="member: 60772"><p>In that quote, Vic Wertz is saying that Paizo makes most of its money from their adventure paths, not the rulebooks. So from their business perspective, having an introductory set that pushes players towards the full rules makes sense since what they're really trying to sell is the adventure paths, which require the full rules.</p><p></p><p>Pathfinder is largely geared towards 3e players that didn't want to switch to 4e. Of course, having an introductory set to capture new players is a good idea because they want to grow their customer base. However, the bulk of that customer base is (and is likely to remain) made up of 3e veterans. I wouldn't be surprised if in 10 years the Pathfinder demographic begins to resemble the current old-school demographic.</p><p></p><p>What WotC seems to be trying to do is create a new crop of tabletop RPG gamers. The hobby is slowly dying due to an aging fan base. There aren't enough new gamers replacing the gamers leaving the hobby.</p><p></p><p>The great thing about a $19.95 simple, complete ruleset is that it's something that 10-12 year olds can relatively easily get their hands on and then continue to use for a long time. Over time, they'll gradually buy more product. As they get older, they'll create a new generation of hardcore gamers that WotC can sell to.</p><p></p><p>The old 1983 BECMI sets did a fantastic job of capturing the 10-12 crowd. However, the Pathfinder business model doesn't work for the purpose of growing a new generation of 10-12 year olds gamers because it assumes new players will buy the intro set, then buy the even more expensive core rules, then buy the adventure path line in fairly quick succession. Kids in the 10-12 age range generally can't afford all that.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5788287, member: 60772"] In that quote, Vic Wertz is saying that Paizo makes most of its money from their adventure paths, not the rulebooks. So from their business perspective, having an introductory set that pushes players towards the full rules makes sense since what they're really trying to sell is the adventure paths, which require the full rules. Pathfinder is largely geared towards 3e players that didn't want to switch to 4e. Of course, having an introductory set to capture new players is a good idea because they want to grow their customer base. However, the bulk of that customer base is (and is likely to remain) made up of 3e veterans. I wouldn't be surprised if in 10 years the Pathfinder demographic begins to resemble the current old-school demographic. What WotC seems to be trying to do is create a new crop of tabletop RPG gamers. The hobby is slowly dying due to an aging fan base. There aren't enough new gamers replacing the gamers leaving the hobby. The great thing about a $19.95 simple, complete ruleset is that it's something that 10-12 year olds can relatively easily get their hands on and then continue to use for a long time. Over time, they'll gradually buy more product. As they get older, they'll create a new generation of hardcore gamers that WotC can sell to. The old 1983 BECMI sets did a fantastic job of capturing the 10-12 crowd. However, the Pathfinder business model doesn't work for the purpose of growing a new generation of 10-12 year olds gamers because it assumes new players will buy the intro set, then buy the even more expensive core rules, then buy the adventure path line in fairly quick succession. Kids in the 10-12 age range generally can't afford all that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What in the world is left to be in core?
Top