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Community
General Tabletop Discussion
*Dungeons & Dragons
What info should be on a D&D Card?
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<blockquote data-quote="WBruce" data-source="post: 7995344" data-attributes="member: 6701967"><p>Most of the card will be a picture. It is the most important part of it.</p><p></p><p>There are two purposes about monster cards. Since I use Fantasy Grounds (FG) I create my monsters in a way where they have one or two features, and sometimes I let players roll on a table to give monsters another one or two features, so every monster is unique. Let's say they are facing a Sahuagin with the counterattack feature, they roll on the table and "pick a card" with the reckless feature, and now the Sahuagin is also reckless. I most use this for bosses and sub-bosses, but you get the idea. Well, if they will have a deck with monster features in it, they should probably have monster too!</p><p></p><p>The second and most important reason is that instead of giving them only 10-20 cards I would be giving them 100-200 cards. That is a gift. It's a full deck, a memorabilia from our long history as a group of players together. What kind of card game doesn't have monsters? So you see I am kind of going for a card game in a way. It will never become one, but the idea is that if we were playing in a table together at the same location, everyone would be able to use the cards in the game. They would be able to show their armors and magic items, but also play with the cards in the game. It will never be a card game, only a support material.</p><p></p><p>I really like your idea of trophies though. I will make sure they will only get to see a card or get the real one if they "conquer" it. So, they wouldn't have only the option of defeat, but maybe also if they successfully negotiated an agreement with the creature, or if they completed a task for it.</p></blockquote><p></p>
[QUOTE="WBruce, post: 7995344, member: 6701967"] Most of the card will be a picture. It is the most important part of it. There are two purposes about monster cards. Since I use Fantasy Grounds (FG) I create my monsters in a way where they have one or two features, and sometimes I let players roll on a table to give monsters another one or two features, so every monster is unique. Let's say they are facing a Sahuagin with the counterattack feature, they roll on the table and "pick a card" with the reckless feature, and now the Sahuagin is also reckless. I most use this for bosses and sub-bosses, but you get the idea. Well, if they will have a deck with monster features in it, they should probably have monster too! The second and most important reason is that instead of giving them only 10-20 cards I would be giving them 100-200 cards. That is a gift. It's a full deck, a memorabilia from our long history as a group of players together. What kind of card game doesn't have monsters? So you see I am kind of going for a card game in a way. It will never become one, but the idea is that if we were playing in a table together at the same location, everyone would be able to use the cards in the game. They would be able to show their armors and magic items, but also play with the cards in the game. It will never be a card game, only a support material. I really like your idea of trophies though. I will make sure they will only get to see a card or get the real one if they "conquer" it. So, they wouldn't have only the option of defeat, but maybe also if they successfully negotiated an agreement with the creature, or if they completed a task for it. [/QUOTE]
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Community
General Tabletop Discussion
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What info should be on a D&D Card?
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