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What innovative ways have you come up with for PCs to get together
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<blockquote data-quote="tburdett" data-source="post: 367445" data-attributes="member: 4714"><p>1) All the PC's show up for the reading of a will. So many possible ways to go from here.</p><p></p><p>2) All of the PC's are looking for the same guy for whatever reason. Maybe he owes them money, or maybe he stole something from them, or maybe a little of both. They bump into each other at his last known address. 5 minutes after they find his dead body the watch shows up and starts asking a lot of uncomfortable questions.</p><p></p><p>3) Amnesia. All of the PC's wake up in a shack down by the river. Mutilated bodies lie all around them but they have no memories of the event or who they are. Their armor, weapons, and equipment should give them some general clues about what they are, even if they don't know who they are.</p><p></p><p>4) All of the PC's show up to witness the execution of an old friend. Each of them know the guy being executed, but not each other. Each of them fervently believe that the guy is innocent and have to decide whether or not they will help him escape.</p><p></p><p>5) All of the PC's are contacted by a secret society that is intent on overthrowing the local government (which is rumored to be evil and corrupt). When the PC's show up for the meeting they quickly learn that it's a trap.</p><p></p><p>Hope you find one or more of these useful.</p></blockquote><p></p>
[QUOTE="tburdett, post: 367445, member: 4714"] 1) All the PC's show up for the reading of a will. So many possible ways to go from here. 2) All of the PC's are looking for the same guy for whatever reason. Maybe he owes them money, or maybe he stole something from them, or maybe a little of both. They bump into each other at his last known address. 5 minutes after they find his dead body the watch shows up and starts asking a lot of uncomfortable questions. 3) Amnesia. All of the PC's wake up in a shack down by the river. Mutilated bodies lie all around them but they have no memories of the event or who they are. Their armor, weapons, and equipment should give them some general clues about what they are, even if they don't know who they are. 4) All of the PC's show up to witness the execution of an old friend. Each of them know the guy being executed, but not each other. Each of them fervently believe that the guy is innocent and have to decide whether or not they will help him escape. 5) All of the PC's are contacted by a secret society that is intent on overthrowing the local government (which is rumored to be evil and corrupt). When the PC's show up for the meeting they quickly learn that it's a trap. Hope you find one or more of these useful. [/QUOTE]
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