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General Tabletop Discussion
*TTRPGs General
What innovative ways have you come up with for PCs to get together
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<blockquote data-quote="WayneLigon" data-source="post: 367707" data-attributes="member: 3649"><p>1. Caravan Guards. All trade caravans hire competant swordsmen and mages to help guard things. The trip will be long, and frought with danger; it gives PC's time to learn about each other and they have a common goal to help bind them.</p><p></p><p>2. Prison. I found this to be a wonderful idea. This was the main Imperial prison, where people were tossed in and /never/ came out. There were three or four generations of people down there, then the new Emperor decided to release a random group of people to prove that he was merciful. So they are prodded out into the sunlight for the first time in their lives, and have only each other to depend on.</p><p></p><p>3. All the PC's are related to each other in some way. This depends of course on what races people take. </p><p></p><p>4. My favorite was a group where all the PC's were secretly the children of a powerful noble family (with it's cadet branches) who sent their children into another dimension (Our normal Earth) when it looked like the kingdom was going to be overrun by rhe forces of evil. Now, years later as the children (who have lived out their lives separate from each other and never suspecting the truth) come of age, the old loyalists have managed to breach the barriers to Earth and come to collect the scions. Unfortunately, the Bad Guys have heard about this and are racing them to get there first. </p><p></p><p>PC's started out with no real 'class' and a mundane Earth identity. Then the rangers from the noble family show up, see if they remember their former life, then kill them. By destroying the Earth body, they snap back to their homeland and effectively reincarnate in a different form (so people could be elves, etc).</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 367707, member: 3649"] 1. Caravan Guards. All trade caravans hire competant swordsmen and mages to help guard things. The trip will be long, and frought with danger; it gives PC's time to learn about each other and they have a common goal to help bind them. 2. Prison. I found this to be a wonderful idea. This was the main Imperial prison, where people were tossed in and /never/ came out. There were three or four generations of people down there, then the new Emperor decided to release a random group of people to prove that he was merciful. So they are prodded out into the sunlight for the first time in their lives, and have only each other to depend on. 3. All the PC's are related to each other in some way. This depends of course on what races people take. 4. My favorite was a group where all the PC's were secretly the children of a powerful noble family (with it's cadet branches) who sent their children into another dimension (Our normal Earth) when it looked like the kingdom was going to be overrun by rhe forces of evil. Now, years later as the children (who have lived out their lives separate from each other and never suspecting the truth) come of age, the old loyalists have managed to breach the barriers to Earth and come to collect the scions. Unfortunately, the Bad Guys have heard about this and are racing them to get there first. PC's started out with no real 'class' and a mundane Earth identity. Then the rangers from the noble family show up, see if they remember their former life, then kill them. By destroying the Earth body, they snap back to their homeland and effectively reincarnate in a different form (so people could be elves, etc). [/QUOTE]
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What innovative ways have you come up with for PCs to get together
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