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*TTRPGs General
What innovative ways have you come up with for PCs to get together
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<blockquote data-quote="brak1" data-source="post: 367938" data-attributes="member: 5390"><p>Recent and futute ideas in our games:</p><p></p><p>1) Someone has been murdering adventurers. When the assassin is caught (and conveniently killed in the process) he's found to have the likenesses of our heroes tattooed on his body. The Lord/Mayor/whathaveyou attempts to locate the heroes to solve the mystery. (Where you go from there is up to you.)</p><p></p><p>2) Along the "prisoner" lines... Sold into slavery. We started a game with the majority of the characters having been waylaid and sold into slavery, with one character (who knew one of the others who had been captured) following along. The slaves were being used to excavate ancient tombs in a vast desert and freeing themselves and the other slaves was only the beginning of a lot of excellent trouble.</p><p></p><p>3) The local government officially declares "adventuring" illegal - as it disrupts the economy and tends to stir up the local orc tribes. Characters meet in one of the "safehouses" that have sprung up to harbor adventurers on the run.</p><p></p><p>I love tournaments/fairs too, as far as getting the characters together. Mistopheles already pointed out some good points about those.</p></blockquote><p></p>
[QUOTE="brak1, post: 367938, member: 5390"] Recent and futute ideas in our games: 1) Someone has been murdering adventurers. When the assassin is caught (and conveniently killed in the process) he's found to have the likenesses of our heroes tattooed on his body. The Lord/Mayor/whathaveyou attempts to locate the heroes to solve the mystery. (Where you go from there is up to you.) 2) Along the "prisoner" lines... Sold into slavery. We started a game with the majority of the characters having been waylaid and sold into slavery, with one character (who knew one of the others who had been captured) following along. The slaves were being used to excavate ancient tombs in a vast desert and freeing themselves and the other slaves was only the beginning of a lot of excellent trouble. 3) The local government officially declares "adventuring" illegal - as it disrupts the economy and tends to stir up the local orc tribes. Characters meet in one of the "safehouses" that have sprung up to harbor adventurers on the run. I love tournaments/fairs too, as far as getting the characters together. Mistopheles already pointed out some good points about those. [/QUOTE]
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What innovative ways have you come up with for PCs to get together
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