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*TTRPGs General
What innovative ways have you come up with for PCs to get together
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<blockquote data-quote="Elder-Basilisk" data-source="post: 368893" data-attributes="member: 3146"><p>Most campaigns I've played were the "you meet in a bar" variety unfortunately. But that worked out because they were mostly beer and pretzels games anyway.</p><p></p><p>When I ran my campaign, I gave the players the option of them explaining how they know each other and came to work together or me forcing them to do so. They chose deus ex machina so they started out as prisoners of an orcish raiding party. As you can see from the following list, there was a fair amount of turnover in the game (people moving or my brother playing for a couple weeks during his Christmas break from college, and characters dying).</p><p></p><p>The two original characters (the prisoners) escaped when orcs from a second tribe attacked their captors and made it to town where they realized they needed to find work.</p><p></p><p>The town magistrate asked them to check on a missing dignitary and recommended that they get a guide (a new PC).</p><p></p><p>Later, another PC joined the party as an apprentice to the party wizard. That was the condition of the return of his spellbooks (the orc tribe that defeated their captors kept his spellbooks since he didn't ask for them back).</p><p></p><p>When the party returned to the magistrate, he sent a friend of his along with them (in order to ensure someone he could trust implicitly was with the group).</p><p></p><p>The next PC joined the group with an NPC. The group had just fought a demon under the city and this attracted a demon hunter (NPC) who wanted to verify the rumors and find out where the demon came from. This demon hunter brought a friend and travelling companion with him (the new PC).</p><p></p><p>The next PC to join was a bard--he was looking to leave a life of banditry and make an honest living and there were heroes he could write songs about. A natural match.</p><p></p><p>Thereafter, another PC to join was an old friend of one of the PCs.</p><p></p><p>I had a short term PC join the party after convincing the party cleric to enchant his armor before a big tournament.</p><p></p><p>Another PC joined the party after her brother (a PC) was killed. She wanted to avenge his death.</p><p></p><p>Another PC was a young scoundrel who had been convinced to turn his life around by the party's paladin and left with her on a quest in order to avoid the thieves' guild he was quitting.</p><p></p><p>The last PC to join the group was an undead hunter who had heard about the exploits of a recently deceased PC and had wanted to meet him and learn from a knight. Upon hearing of the PC's death, the undead hunter joined the group to take up the fallen hero's work.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 368893, member: 3146"] Most campaigns I've played were the "you meet in a bar" variety unfortunately. But that worked out because they were mostly beer and pretzels games anyway. When I ran my campaign, I gave the players the option of them explaining how they know each other and came to work together or me forcing them to do so. They chose deus ex machina so they started out as prisoners of an orcish raiding party. As you can see from the following list, there was a fair amount of turnover in the game (people moving or my brother playing for a couple weeks during his Christmas break from college, and characters dying). The two original characters (the prisoners) escaped when orcs from a second tribe attacked their captors and made it to town where they realized they needed to find work. The town magistrate asked them to check on a missing dignitary and recommended that they get a guide (a new PC). Later, another PC joined the party as an apprentice to the party wizard. That was the condition of the return of his spellbooks (the orc tribe that defeated their captors kept his spellbooks since he didn't ask for them back). When the party returned to the magistrate, he sent a friend of his along with them (in order to ensure someone he could trust implicitly was with the group). The next PC joined the group with an NPC. The group had just fought a demon under the city and this attracted a demon hunter (NPC) who wanted to verify the rumors and find out where the demon came from. This demon hunter brought a friend and travelling companion with him (the new PC). The next PC to join was a bard--he was looking to leave a life of banditry and make an honest living and there were heroes he could write songs about. A natural match. Thereafter, another PC to join was an old friend of one of the PCs. I had a short term PC join the party after convincing the party cleric to enchant his armor before a big tournament. Another PC joined the party after her brother (a PC) was killed. She wanted to avenge his death. Another PC was a young scoundrel who had been convinced to turn his life around by the party's paladin and left with her on a quest in order to avoid the thieves' guild he was quitting. The last PC to join the group was an undead hunter who had heard about the exploits of a recently deceased PC and had wanted to meet him and learn from a knight. Upon hearing of the PC's death, the undead hunter joined the group to take up the fallen hero's work. [/QUOTE]
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