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What innovative ways have you come up with for PCs to get together
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<blockquote data-quote="Mort" data-source="post: 372726" data-attributes="member: 762"><p>Starting my last campaign, I had a mugging break out and the PC’s were the ones that helped, and then got to know each other – throw in constant danger from there.</p><p></p><p>I also think letting the players come up with a justification is a great way to go.</p><p></p><p>Here’s one I’ve been dying to try out – suggested by a friend – it requires mature players (reason apparent in a second):</p><p></p><p>1. Tell the players you are running a high power campaign and that each player is to generate a character at 20th level. Give the players lot’s of leeway and let them do pretty much whatever they want.</p><p>2. Tell they players they’re characters have been sent on an important mission to area X (fitting an appropriately high level incident in your world).</p><p>3. Once there do something you (the DM) have always wanted – put them up against a challenge that will annihilate them in matter of rounds (yeah, I know they’re 20th level, like there’s nothing bigger) as in assured total party kill.</p><p>4. Once the characters are all dead tell your players to each create a 1st (or whatever) level character that is investigating the disappearance of his former character (connection is up to the player but should be strong enough to want to investigate thoroughly).</p><p></p><p>This should get the characters together with an instant story arc – and as a bonus they know you’re not pulling punches.</p></blockquote><p></p>
[QUOTE="Mort, post: 372726, member: 762"] Starting my last campaign, I had a mugging break out and the PC’s were the ones that helped, and then got to know each other – throw in constant danger from there. I also think letting the players come up with a justification is a great way to go. Here’s one I’ve been dying to try out – suggested by a friend – it requires mature players (reason apparent in a second): 1. Tell the players you are running a high power campaign and that each player is to generate a character at 20th level. Give the players lot’s of leeway and let them do pretty much whatever they want. 2. Tell they players they’re characters have been sent on an important mission to area X (fitting an appropriately high level incident in your world). 3. Once there do something you (the DM) have always wanted – put them up against a challenge that will annihilate them in matter of rounds (yeah, I know they’re 20th level, like there’s nothing bigger) as in assured total party kill. 4. Once the characters are all dead tell your players to each create a 1st (or whatever) level character that is investigating the disappearance of his former character (connection is up to the player but should be strong enough to want to investigate thoroughly). This should get the characters together with an instant story arc – and as a bonus they know you’re not pulling punches. [/QUOTE]
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