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What inspired the D&D magic rules and do you like it?
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<blockquote data-quote="jester47" data-source="post: 2038973" data-attributes="member: 2238"><p>There seems to be a movement to a sort of compromise mechanic between spell slots and spell points. Essentially it is sort of a spell space system. That is as a 5th level wizard you have a certain number of spell slots at various levels. </p><p></p><p>The shift seems to be to say that a 3rd level slot can hold 3 1st level spells, or 1 1st level and 2 second. A few new feats seem to be pusing in that direction.</p><p></p><p>-my contribution-</p><p></p><p>I figured that another way of doing this was to have the intelligence level of the character be the limit of spell levels that they could hold. So if you had an intelligence level of 14 you could hold up to 14 slots the largest spell castable by the character is stat -10. So in this case this character could not cast anything more powerful than a 4th level spell. </p><p></p><p>Wizards get the ability to rearrange the stack. But they fire and forget. Sorcerers get to fire as often as they choose, but they cannot change the spells they have selected. But sorcerers also get access to their most powerful spells at first level. So a sorcerer with cha of 18 could walk around with a couple of 8th level spells. But that is all the sorcerer ever gets (plus 2 1st or a 2nd). </p><p></p><p>Furthermore a wizard cannot just research a 5th level spell at 1st level and then begin casting it. They have to start of with researching 1st level spells. So once you have researched 2 1st levels, you can then research 1 2nd level. To research a third level you will have had to researched 2 2nd levels. Thus to have one 4th level spell, you will have to have researched 2 3rd, 4 2nd, and 8 1st. This makes finding the third level spell in a dungeon a greater treasure, as it allows a wizard with 1 3rd, 2 2nd, and 4 1st to achieve a 4th sooner. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 2038973, member: 2238"] There seems to be a movement to a sort of compromise mechanic between spell slots and spell points. Essentially it is sort of a spell space system. That is as a 5th level wizard you have a certain number of spell slots at various levels. The shift seems to be to say that a 3rd level slot can hold 3 1st level spells, or 1 1st level and 2 second. A few new feats seem to be pusing in that direction. -my contribution- I figured that another way of doing this was to have the intelligence level of the character be the limit of spell levels that they could hold. So if you had an intelligence level of 14 you could hold up to 14 slots the largest spell castable by the character is stat -10. So in this case this character could not cast anything more powerful than a 4th level spell. Wizards get the ability to rearrange the stack. But they fire and forget. Sorcerers get to fire as often as they choose, but they cannot change the spells they have selected. But sorcerers also get access to their most powerful spells at first level. So a sorcerer with cha of 18 could walk around with a couple of 8th level spells. But that is all the sorcerer ever gets (plus 2 1st or a 2nd). Furthermore a wizard cannot just research a 5th level spell at 1st level and then begin casting it. They have to start of with researching 1st level spells. So once you have researched 2 1st levels, you can then research 1 2nd level. To research a third level you will have had to researched 2 2nd levels. Thus to have one 4th level spell, you will have to have researched 2 3rd, 4 2nd, and 8 1st. This makes finding the third level spell in a dungeon a greater treasure, as it allows a wizard with 1 3rd, 2 2nd, and 4 1st to achieve a 4th sooner. Aaron. [/QUOTE]
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What inspired the D&D magic rules and do you like it?
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