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General Tabletop Discussion
*TTRPGs General
What inspired the D&D magic rules and do you like it?
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<blockquote data-quote="Li Shenron" data-source="post: 2040589" data-attributes="member: 1465"><p>I have never had any practical problems with the D&D system for spellcasting.</p><p></p><p>However it's strange that no one has mentioned that 3rd edition core already uses a non-Vancian spellcasting system, that of the spontaneous casters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact after all this time gaming in 3ed I like the CORE D&D spontaneous casting rules more than any system. They are very easy to run, they have a sensible way to represent gradual power increase, they keep spell knowledge limited (which helps also in making spellcasters different). However I still like the vancian classes as well.</p><p></p><p>Spell-point systems are just fine, but IMHO the flexibility increase (not too great compared to a core spontaneous caster) isn't usually worth the extra layer of complexity for the players.</p><p></p><p>Mana systems I haven't really used in P&P games, although I want to try the "recharge magic" UA variant and see how it works, and I think it's another valid alternative.</p><p></p><p>Backfire magic (such as Mongoose's Chaos Magic) is another valid idea, but IMHO it tends to become tedious quite soon. The risk in casting a spell is fun at first but may become easily annoying (also the few systems I've read all seemed to have chosen a too high risk compared to the benefits) and it immediately leads designers to provide ways to circumvent or minimize the risk (in d20 that's with feats and PrCls) and players to grab as many of those as possible.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2040589, member: 1465"] I have never had any practical problems with the D&D system for spellcasting. However it's strange that no one has mentioned that 3rd edition core already uses a non-Vancian spellcasting system, that of the spontaneous casters! :) In fact after all this time gaming in 3ed I like the CORE D&D spontaneous casting rules more than any system. They are very easy to run, they have a sensible way to represent gradual power increase, they keep spell knowledge limited (which helps also in making spellcasters different). However I still like the vancian classes as well. Spell-point systems are just fine, but IMHO the flexibility increase (not too great compared to a core spontaneous caster) isn't usually worth the extra layer of complexity for the players. Mana systems I haven't really used in P&P games, although I want to try the "recharge magic" UA variant and see how it works, and I think it's another valid alternative. Backfire magic (such as Mongoose's Chaos Magic) is another valid idea, but IMHO it tends to become tedious quite soon. The risk in casting a spell is fun at first but may become easily annoying (also the few systems I've read all seemed to have chosen a too high risk compared to the benefits) and it immediately leads designers to provide ways to circumvent or minimize the risk (in d20 that's with feats and PrCls) and players to grab as many of those as possible. [/QUOTE]
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What inspired the D&D magic rules and do you like it?
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