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What inspired the D&D magic rules and do you like it?
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<blockquote data-quote="der_kluge" data-source="post: 2040902" data-attributes="member: 945"><p>I'm starting to sound like a HARP whore, but here goes - I really like the way HARP does spellcasting. It's all based on skill points. So, you allocate as many skill points as you want to into "arcane bolt", for example. The more ranks you have in it, the more you can "meta-magic" the spell effect. So, by expending more points (up the ranks you have in the spell) you can extend the range, extend the damage, extend the duration, etc. So, even a high level wizard in HARP would really only have maybe a dozen spells, but they could cast 20th level versions of magic missile that would kick serious arse.</p><p></p><p>It's also very flexible in that the number of power points (read: mana points) is also a skill. So, how good a spellcaster you want to be is really a reflection of how many skill ranks you want to expend on it. And hit points are a skill, too, so you can sacrifice -everything- for more magic points and magic spells if you really wanted to.</p><p></p><p></p><p>I've never really cared for the spellcasting system in D&D. Even in 2nd edition we used spell points. It made much more sense to me.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2040902, member: 945"] I'm starting to sound like a HARP whore, but here goes - I really like the way HARP does spellcasting. It's all based on skill points. So, you allocate as many skill points as you want to into "arcane bolt", for example. The more ranks you have in it, the more you can "meta-magic" the spell effect. So, by expending more points (up the ranks you have in the spell) you can extend the range, extend the damage, extend the duration, etc. So, even a high level wizard in HARP would really only have maybe a dozen spells, but they could cast 20th level versions of magic missile that would kick serious arse. It's also very flexible in that the number of power points (read: mana points) is also a skill. So, how good a spellcaster you want to be is really a reflection of how many skill ranks you want to expend on it. And hit points are a skill, too, so you can sacrifice -everything- for more magic points and magic spells if you really wanted to. I've never really cared for the spellcasting system in D&D. Even in 2nd edition we used spell points. It made much more sense to me. [/QUOTE]
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What inspired the D&D magic rules and do you like it?
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