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What inspired the D&D magic rules and do you like it?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2041064" data-attributes="member: 23094"><p>It is very, very similar.</p><p></p><p>But then, I've always thought that D&D magic (even before 3.X) and Amber were very close.</p><p></p><p>Specifically, in Amber, a spellcaster can "hang" spells. Spells tend to be highly individualistic, and the more accomplished a spellcaster you are, the more intricate / effective your spells can be and the more of them you can have prepared at any given time.</p><p></p><p>When hanging the spell, the spellcaster creates all the mystical constructs which contain the spell's energy, and arranges them in such a way that one or two words and / or a gesture will cause the spell to complete.</p><p></p><p>What's different is that, in Amber, it's possible for a spellcaster to just throw raw energy around without going through the steps of hanging the spell. This, however, is much more physically and psychicly draining, and at one point one of the main characters (Merlin, I believe, son of Corwin), mentions something to the effect of "If you have to resort to throwing around energy, you've already lost."</p><p></p><p>The spells themselves are probably closer to Ars Magica than D&D, though, at least as far as the immortals are concerned. You decide what effects you want, and custom-construct a spell to do so, rather than having "fireball" in mind.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2041064, member: 23094"] It is very, very similar. But then, I've always thought that D&D magic (even before 3.X) and Amber were very close. Specifically, in Amber, a spellcaster can "hang" spells. Spells tend to be highly individualistic, and the more accomplished a spellcaster you are, the more intricate / effective your spells can be and the more of them you can have prepared at any given time. When hanging the spell, the spellcaster creates all the mystical constructs which contain the spell's energy, and arranges them in such a way that one or two words and / or a gesture will cause the spell to complete. What's different is that, in Amber, it's possible for a spellcaster to just throw raw energy around without going through the steps of hanging the spell. This, however, is much more physically and psychicly draining, and at one point one of the main characters (Merlin, I believe, son of Corwin), mentions something to the effect of "If you have to resort to throwing around energy, you've already lost." The spells themselves are probably closer to Ars Magica than D&D, though, at least as far as the immortals are concerned. You decide what effects you want, and custom-construct a spell to do so, rather than having "fireball" in mind. [/QUOTE]
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