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General Tabletop Discussion
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What interesting niche do Gnomes have in your Homebrew Campaigns?
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<blockquote data-quote="Blue" data-source="post: 8605459" data-attributes="member: 20564"><p>So, I ran a 5e game for my kids, my niece and my nephew. They got into it, and as often happens started to make up characters.</p><p></p><p>My youngest made up a forest gnome, and then they spent liek two hours brainstorming from the information in the book and what I had told them.</p><p></p><p>About how they all lived in hidden homes in the forest, some in trees and roots and such, and when outsiders came they would all hide and the villiage itself would seem like nothing to notice. But when there weren't outsiders everything was lively. Different trees would have bands that competed against each other, but they really had a community vibe going for anything. Big pot-luck dinners regularly, "barn raising" type of community joining together, etc. If there was a missing child they would put up an illusion in the air pointing down so they kid would know where to go, and <em>every</em> other gnome who saw it would use their minor illusion ability to put up an arrow pointing at it so it would spread wide. They brainstormed on all the ways talking to animals could be used for the community.</p><p></p><p>It was really fantastic.</p><p></p><p>So of course, I had to steal it and twist it for a 5e game I was running for a different group, exploring new lands.</p><p></p><p>They came across a very xenophobic forest gnome empire. Outsiders were not welcoem within their borders at all. They fed the local wildlife and use them as scouts and early warnings about those coming within their borders. They were extremely community driven still, but that community excluded all outsiders. Ended up making them fairly scary.</p></blockquote><p></p>
[QUOTE="Blue, post: 8605459, member: 20564"] So, I ran a 5e game for my kids, my niece and my nephew. They got into it, and as often happens started to make up characters. My youngest made up a forest gnome, and then they spent liek two hours brainstorming from the information in the book and what I had told them. About how they all lived in hidden homes in the forest, some in trees and roots and such, and when outsiders came they would all hide and the villiage itself would seem like nothing to notice. But when there weren't outsiders everything was lively. Different trees would have bands that competed against each other, but they really had a community vibe going for anything. Big pot-luck dinners regularly, "barn raising" type of community joining together, etc. If there was a missing child they would put up an illusion in the air pointing down so they kid would know where to go, and [I]every[/I] other gnome who saw it would use their minor illusion ability to put up an arrow pointing at it so it would spread wide. They brainstormed on all the ways talking to animals could be used for the community. It was really fantastic. So of course, I had to steal it and twist it for a 5e game I was running for a different group, exploring new lands. They came across a very xenophobic forest gnome empire. Outsiders were not welcoem within their borders at all. They fed the local wildlife and use them as scouts and early warnings about those coming within their borders. They were extremely community driven still, but that community excluded all outsiders. Ended up making them fairly scary. [/QUOTE]
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What interesting niche do Gnomes have in your Homebrew Campaigns?
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