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General Tabletop Discussion
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What interesting niche do Gnomes have in your Homebrew Campaigns?
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<blockquote data-quote="jgsugden" data-source="post: 8606272" data-attributes="member: 2629"><p>In my setting, the various heritages originated when the Gods discovered that free willed servants that worshipped them granted them greater power. My Gods use common names from Greyhawk and the Dawn War Pantheons, now, but those are reskins to make them more accessible to new players after I moved across the country. Originally they were all homebrew. Most gnomes tend to live in cultures with strong ties back to their origin, but a small percentage break from those origins and live independent of the influence of their origin.</p><p></p><p>Rock gnomes were crafted by Erathis, and their craftsmanship is part of their cultural homage to their origin. They tend to unite and build. They also work Spelljammers, as do another heritage that originated with Erathis - the Giff. They are strongly affiliated with the Giff. This Erathis ascended to Godhood from a Gold Dragon origin, and the Rock Gnomes have a touch of Gold Dragon embedded into their cultural iconography. </p><p></p><p>The majority of Forest Gnomes come from two origins. One set are culturally tricksters. Their heritage was crafted by Erevan Ilesere. They have ties to the Archfey and elves. They tend to come from smaller clans and splinter from their clans to form new clans at young ages. The lessons of their ancestors encourage them to sow chaos, but not animosity. However, these forest gnomes were copied from the creation of Obad-hai, who is alignde with very primal nature magics. They have a strong alignment with beasts and live in harmony with them in natural settings. </p><p></p><p>The Deep Gnomes originated as a creation of the God of Dark Magics, Wee Jas. This Wee Jas is a bit different than the one many of you know. The Dark Magics are born of twisted and evil Fey Pacts, and the Deep Gnome clans are the scribes and servants of these Dark Pacts. These Dark Fey Magics are often built upon blood sacrifices, murders, and forture - and many of the Deep Gnomes are influenced by constant exposure to those levels of evil.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8606272, member: 2629"] In my setting, the various heritages originated when the Gods discovered that free willed servants that worshipped them granted them greater power. My Gods use common names from Greyhawk and the Dawn War Pantheons, now, but those are reskins to make them more accessible to new players after I moved across the country. Originally they were all homebrew. Most gnomes tend to live in cultures with strong ties back to their origin, but a small percentage break from those origins and live independent of the influence of their origin. Rock gnomes were crafted by Erathis, and their craftsmanship is part of their cultural homage to their origin. They tend to unite and build. They also work Spelljammers, as do another heritage that originated with Erathis - the Giff. They are strongly affiliated with the Giff. This Erathis ascended to Godhood from a Gold Dragon origin, and the Rock Gnomes have a touch of Gold Dragon embedded into their cultural iconography. The majority of Forest Gnomes come from two origins. One set are culturally tricksters. Their heritage was crafted by Erevan Ilesere. They have ties to the Archfey and elves. They tend to come from smaller clans and splinter from their clans to form new clans at young ages. The lessons of their ancestors encourage them to sow chaos, but not animosity. However, these forest gnomes were copied from the creation of Obad-hai, who is alignde with very primal nature magics. They have a strong alignment with beasts and live in harmony with them in natural settings. The Deep Gnomes originated as a creation of the God of Dark Magics, Wee Jas. This Wee Jas is a bit different than the one many of you know. The Dark Magics are born of twisted and evil Fey Pacts, and the Deep Gnome clans are the scribes and servants of these Dark Pacts. These Dark Fey Magics are often built upon blood sacrifices, murders, and forture - and many of the Deep Gnomes are influenced by constant exposure to those levels of evil. [/QUOTE]
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What interesting niche do Gnomes have in your Homebrew Campaigns?
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