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*Dungeons & Dragons
What interesting niche do Gnomes have in your Homebrew Campaigns?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8609489" data-attributes="member: 1165"><p>I generally steal the culture of Zilargo gnomes from Eberron. The author really put work into making them cool, and explaining their disparate powers such as why they can talk to burrowing creatures. Any "tech" they use is explicitly magitech, so no exploding steam engines.</p><p></p><p>The Trust is basically the KGB of Zilargo. Do not mess with Zilargo, as the Trust will mess with you. If you are in any way hostile you can't even talk to your friends in private because at least one of those friends has already been killed and replaced using illusory magic. Staff at the hotel (such as cooks trained in the use of alchemical poisons) work for the Trust, directly or just "informing". The street-dwelling gnome lying in front of the hotel is actually a Trust fighter who watches visitors. Actually that is three gnome fighters; they work in shifts but they use illusory magic to look the same, so you don't notice. Wiser visitors will avoid hotels and try to room with some friendly gnomes, but any gnome willing to host a visitor is probably a Trust agent, and the one who has a reputation for being an anti-Trust rebel is actually the daughter of the local Trust leader. Maybe she'll convince you to work with her to take out said leader and take over. Then she will reward you as a traitor deserves.</p><p></p><p>The mail you encrypted and sent through by courier through Zilargo territory was decrypted and may have been replaced with a completely different message, with the recipient none the wiser since the forgery was really precise, using genuine materials stolen from your country. The visitor who was arrested on trumped up charges and put into Zilargo prison five years ago has either died (all the letters he sent to his family, in his correct handwriting, were forged, and visitors can see a very realistic illusion of him) or worse he was brainwashed and is actively working against his former employers (but of course they don't know that).</p><p></p><p>Trust no one, not even your friends, since they could be Trust agents wearing your friends' faces. You might not even be able to trust your own thoughts, since they're not afraid of implanting ideas via <em>suggestion</em> spells, picking ones likely to work based on what they read from your mind while you were sleeping.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8609489, member: 1165"] I generally steal the culture of Zilargo gnomes from Eberron. The author really put work into making them cool, and explaining their disparate powers such as why they can talk to burrowing creatures. Any "tech" they use is explicitly magitech, so no exploding steam engines. The Trust is basically the KGB of Zilargo. Do not mess with Zilargo, as the Trust will mess with you. If you are in any way hostile you can't even talk to your friends in private because at least one of those friends has already been killed and replaced using illusory magic. Staff at the hotel (such as cooks trained in the use of alchemical poisons) work for the Trust, directly or just "informing". The street-dwelling gnome lying in front of the hotel is actually a Trust fighter who watches visitors. Actually that is three gnome fighters; they work in shifts but they use illusory magic to look the same, so you don't notice. Wiser visitors will avoid hotels and try to room with some friendly gnomes, but any gnome willing to host a visitor is probably a Trust agent, and the one who has a reputation for being an anti-Trust rebel is actually the daughter of the local Trust leader. Maybe she'll convince you to work with her to take out said leader and take over. Then she will reward you as a traitor deserves. The mail you encrypted and sent through by courier through Zilargo territory was decrypted and may have been replaced with a completely different message, with the recipient none the wiser since the forgery was really precise, using genuine materials stolen from your country. The visitor who was arrested on trumped up charges and put into Zilargo prison five years ago has either died (all the letters he sent to his family, in his correct handwriting, were forged, and visitors can see a very realistic illusion of him) or worse he was brainwashed and is actively working against his former employers (but of course they don't know that). Trust no one, not even your friends, since they could be Trust agents wearing your friends' faces. You might not even be able to trust your own thoughts, since they're not afraid of implanting ideas via [i]suggestion[/i] spells, picking ones likely to work based on what they read from your mind while you were sleeping. [/QUOTE]
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What interesting niche do Gnomes have in your Homebrew Campaigns?
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