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<blockquote data-quote="Mark Hope" data-source="post: 1921286" data-attributes="member: 27051"><p>The environment of my current homebrew is magic-laden, so races evolve/mutate very quickly over a small number of generations. This is basically just a way to make use of all the similar monster types in varioous books and have them related as part of the same basic species, but varied by location.</p><p></p><p>There are basic groups: humankin, lizardkin, dragonkin, serpentkin, preternaturals (based on animals, like centaurs, minotaurs, ratmen, catpeople etc), trollborn (covers most of the orc/goblin/troll humanoid races), avians etc. I ditched dwarves, elves, hobbits and gnomes and came up with a series of races called wights (not undead, but inspired by the cavewights in the Thomas Covenant books). These developed in lesser and greater varieties of cavewight, stonewight, forestwight, gladewight, moonwight (can't say that one out loud without giggling, unfortunately) and so forth. These encompass the mythical niches of dwarves, elves, gnomes etc without the usual fantasy baggage that comes with those races. The idea with these is that they are born from the locations they inhabit, kinda like incarnated spirits. I also use the giants from Monte Cook's Diamond Throne as they are superfly.</p><p></p><p>For the humankin, I am fiddling around with ideas that combine the stuff from the Wilderlands and the notes on human subspecies at the back of the Creature Collection (don't have any Scarred Lands stuff besides the CCs and R&R) and adding in a "ghost race" of semi-incorporeal humans whose kingdom was destroyed in past aeons or something. Oh, and I'm scattering the setting with various celestial and infernal races too, just coz they're cool.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 1921286, member: 27051"] The environment of my current homebrew is magic-laden, so races evolve/mutate very quickly over a small number of generations. This is basically just a way to make use of all the similar monster types in varioous books and have them related as part of the same basic species, but varied by location. There are basic groups: humankin, lizardkin, dragonkin, serpentkin, preternaturals (based on animals, like centaurs, minotaurs, ratmen, catpeople etc), trollborn (covers most of the orc/goblin/troll humanoid races), avians etc. I ditched dwarves, elves, hobbits and gnomes and came up with a series of races called wights (not undead, but inspired by the cavewights in the Thomas Covenant books). These developed in lesser and greater varieties of cavewight, stonewight, forestwight, gladewight, moonwight (can't say that one out loud without giggling, unfortunately) and so forth. These encompass the mythical niches of dwarves, elves, gnomes etc without the usual fantasy baggage that comes with those races. The idea with these is that they are born from the locations they inhabit, kinda like incarnated spirits. I also use the giants from Monte Cook's Diamond Throne as they are superfly. For the humankin, I am fiddling around with ideas that combine the stuff from the Wilderlands and the notes on human subspecies at the back of the Creature Collection (don't have any Scarred Lands stuff besides the CCs and R&R) and adding in a "ghost race" of semi-incorporeal humans whose kingdom was destroyed in past aeons or something. Oh, and I'm scattering the setting with various celestial and infernal races too, just coz they're cool. [/QUOTE]
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