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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="WarDriveWorley" data-source="post: 8665078" data-attributes="member: 6704190"><p>One additional point about the monstrous menagerie that expands on comments made by both me and [USER=6683330]@lichmaster[/USER] is that you have to look beyond just the stat blocks of the monsters. In most cases the stat blocks have changed, in some places significantly and in minor ways on others. However, all the monsters have additional lore, tactics, and other information that fleshes them out way better than the base MM does even if the basic stat blocks are largely unchanged. </p><p></p><p>Let's look at the Goblin from your example. </p><p></p><p>Base MM Goblin contents:</p><ul> <li data-xf-list-type="ul">Introduction</li> <li data-xf-list-type="ul">Lore</li> <li data-xf-list-type="ul">Base Stat Block</li> <li data-xf-list-type="ul">Boss Stat Block</li> </ul><p>A5E MM Goblin contents:</p><ul> <li data-xf-list-type="ul">Introduction</li> <li data-xf-list-type="ul">Lore</li> <li data-xf-list-type="ul">Legends and Lore (results of knowledge checks)</li> <li data-xf-list-type="ul">Encounters (fleshed out encounters at different DCs)</li> <li data-xf-list-type="ul">Signs (things the players can find that warn them of goblins in the area)</li> <li data-xf-list-type="ul">Lone Behavior</li> <li data-xf-list-type="ul">Group Behavior (broken into different biomes)</li> <li data-xf-list-type="ul">Names</li> <li data-xf-list-type="ul">Base Stat Block</li> <li data-xf-list-type="ul">Variants</li> <li data-xf-list-type="ul">Boss Stat Block</li> <li data-xf-list-type="ul">Warlock Stat Block</li> <li data-xf-list-type="ul">Warlock Variants</li> </ul><p>Now while all monsters in the Monstrous Menagerie don't have all of that (especially Boss stats, Variant stats, and group behavior) additional information they all have more than the base O5E Monster Manual provides. </p><p></p><p>This additional information is amazing when creating encounters and trying to make your world come alive. </p><p></p><p>It also shores up the biggest draw of A5E to me. </p><p></p><p>Reasonable Options. </p><p></p><p>A5E gives more tools for the players/narrators(DMs) to build from without creating "option bloat". And the options offered, while not pertinent in every situation, are useful across the board.</p></blockquote><p></p>
[QUOTE="WarDriveWorley, post: 8665078, member: 6704190"] One additional point about the monstrous menagerie that expands on comments made by both me and [USER=6683330]@lichmaster[/USER] is that you have to look beyond just the stat blocks of the monsters. In most cases the stat blocks have changed, in some places significantly and in minor ways on others. However, all the monsters have additional lore, tactics, and other information that fleshes them out way better than the base MM does even if the basic stat blocks are largely unchanged. Let's look at the Goblin from your example. Base MM Goblin contents: [LIST] [*]Introduction [*]Lore [*]Base Stat Block [*]Boss Stat Block [/LIST] A5E MM Goblin contents: [LIST] [*]Introduction [*]Lore [*]Legends and Lore (results of knowledge checks) [*]Encounters (fleshed out encounters at different DCs) [*]Signs (things the players can find that warn them of goblins in the area) [*]Lone Behavior [*]Group Behavior (broken into different biomes) [*]Names [*]Base Stat Block [*]Variants [*]Boss Stat Block [*]Warlock Stat Block [*]Warlock Variants [/LIST] Now while all monsters in the Monstrous Menagerie don't have all of that (especially Boss stats, Variant stats, and group behavior) additional information they all have more than the base O5E Monster Manual provides. This additional information is amazing when creating encounters and trying to make your world come alive. It also shores up the biggest draw of A5E to me. Reasonable Options. A5E gives more tools for the players/narrators(DMs) to build from without creating "option bloat". And the options offered, while not pertinent in every situation, are useful across the board. [/QUOTE]
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