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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What Interests You about "Level Up"?
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<blockquote data-quote="TheHand" data-source="post: 8665222" data-attributes="member: 88835"><p>My list is going to sound a lot like the ones above me, but I think our interests in LU are going to differ because you've said you're burned out on 5E, where-as I never was. I just wanted something that could 'spice-up' the game and bring in some of the features I missed from the controversial 4E era. </p><ul> <li data-xf-list-type="ul"><strong>Combat Maneuvers: </strong>These are what drew me in to begin with. I was initially hunting for ideas to homebrew in a system that would give more tactical choices to martial classes. </li> <li data-xf-list-type="ul"><strong>Monster design: </strong>The monsters are not radical departures from O5E here, but they all tend to offer some interesting tactical variation. Couple that with Signs and Behaviors and now you also have some new narrative approaches to make monsters much more than 'sacks of hp and a club.' As an added bonus, the CR calculations make a lot more sense.</li> <li data-xf-list-type="ul"><strong>Journeys: </strong>If you're looking for something brand new out of LU take a look at the Journey and Exploration System in the <em>Trials and Treasures </em>book. I've begun to port portions of the system into non-Levelup, non-D&D games! </li> <li data-xf-list-type="ul"><strong>Marshal Class: </strong>Because my group missed the "Warlord" from 4e.</li> <li data-xf-list-type="ul"><strong>Character Creation: </strong>Cultures, Heritages, and Backgrounds add more flexibility and choice. The Class options likewise tend to expand the choices beyond their O5E counterparts, but can also be used with O5E subclasses pretty seamlessly. </li> <li data-xf-list-type="ul"><strong>Honorable Mentions: </strong>Item Crafting, Strongholds, Magic Item price charts, advanced options for tactical combat, Strife & Fatigue, Havens and Long Rests</li> </ul><p>But, again, having said all this, if you're really looking for something different than 5E I don't know that Level Up is going to scratch that itch. Level Up's stated goal isn't to be a radical departure but to give you features that will enhance your existing 5E games. I don't want to derail this topic, but maybe you (and/or your gaming group) need a true palate cleanser, like an entirely different game-engine or even genre. Either way, I wish you good hunting!</p></blockquote><p></p>
[QUOTE="TheHand, post: 8665222, member: 88835"] My list is going to sound a lot like the ones above me, but I think our interests in LU are going to differ because you've said you're burned out on 5E, where-as I never was. I just wanted something that could 'spice-up' the game and bring in some of the features I missed from the controversial 4E era. [LIST] [*][B]Combat Maneuvers: [/B]These are what drew me in to begin with. I was initially hunting for ideas to homebrew in a system that would give more tactical choices to martial classes. [*][B]Monster design: [/B]The monsters are not radical departures from O5E here, but they all tend to offer some interesting tactical variation. Couple that with Signs and Behaviors and now you also have some new narrative approaches to make monsters much more than 'sacks of hp and a club.' As an added bonus, the CR calculations make a lot more sense. [*][B]Journeys: [/B]If you're looking for something brand new out of LU take a look at the Journey and Exploration System in the [I]Trials and Treasures [/I]book. I've begun to port portions of the system into non-Levelup, non-D&D games! [*][B]Marshal Class: [/B]Because my group missed the "Warlord" from 4e. [*][B]Character Creation: [/B]Cultures, Heritages, and Backgrounds add more flexibility and choice. The Class options likewise tend to expand the choices beyond their O5E counterparts, but can also be used with O5E subclasses pretty seamlessly. [*][B]Honorable Mentions: [/B]Item Crafting, Strongholds, Magic Item price charts, advanced options for tactical combat, Strife & Fatigue, Havens and Long Rests [/LIST] But, again, having said all this, if you're really looking for something different than 5E I don't know that Level Up is going to scratch that itch. Level Up's stated goal isn't to be a radical departure but to give you features that will enhance your existing 5E games. I don't want to derail this topic, but maybe you (and/or your gaming group) need a true palate cleanser, like an entirely different game-engine or even genre. Either way, I wish you good hunting! [/QUOTE]
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