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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What Interests You about "Level Up"?
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<blockquote data-quote="noodohs" data-source="post: 8665287" data-attributes="member: 7033037"><p>Lichmaster said most of what I want to say, so I'm not going to rehash all of that, but the main things that my friends and I are excited about are:</p><ul> <li data-xf-list-type="ul">In O5e, pretty much everyone does everything. I know that is a positive for some people, but there's so little that separates each subclass and even some of the classes. It gets really boring over time. Level Up has taken more of a Pathfinder 2e approach where you can choose whatever features you want to make even two characters with the same archetype (subclass) feel different from each other.</li> <li data-xf-list-type="ul">Maneuvers. Martials are actually useful in Level Up! I'm so tired of saying, "It may surprise you to learn that I am going to attack and then attack again!" Now there are so, so many options besides attacking for martials.</li> <li data-xf-list-type="ul">Expertise is a big one that also allows for more variety. Maybe you are sensing a theme here with my interests <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But I particularly like that I can be good at a specific sort of arcana check while another player can be good at an entirely different specific arcana check rather than us both just knowing everything about arcana. This is especially helpful from a DM standpoint regarding figuring out what to tell each player.</li> <li data-xf-list-type="ul">Some of the monsters may not be radical departures, especially at lower levels, but the high-CR monsters are quite different. Compare the O5e Vecna stat block to the totally-not-Vecna stat block Level Up just put out, keeping in mind that they are the same CR. The official one is like eh, might be a mild challenge for a level 20 party; Level Up's version looks legitimately dangerous. O5e also has an obsession with every monster getting two claws and a bite when they attack, it has become a meme in my group at this point. Level Up seems much less afraid to trounce the players and that is a good thing. Shadow dragon is another great example, the ability for creatures to inflict strife/fatigue on a character mid-combat adds a new level of danger for sure.</li> <li data-xf-list-type="ul">It has an open game license or something similar, so my fellow players can use the web tools without having to buy everything. More importantly, it means that all of the content can legally be put into VTTs like Foundry, so I don't have to deal with hacky importers and things to try to force things to work, it's all just there.</li> <li data-xf-list-type="ul">Backward compatibility means that all of the O5e content that I have, both official and third party, can be plopped into a Level Up game with little to no fuss. Doesn't matter that mind flayers are proprietary, I can just port them over. It also means I don't have to rebuy a bunch of things, so that's nice.</li> </ul><p>Those are most of the major things we're looking forward to. The backward compatibility aspect also means that Level Up is going to completely replace O5e for us once our current campaign wraps up. There's just no reason to go back to it, Level Up is just better 5e, basically. If you're already in love with Pathfinder 2e and have other friends who will play it with you, I'm not sure there's much reason to switch to Level Up, but if everyone has been playing O5e, it's similar enough (to O5e) to make it relatively easy to convince them to at least try it.</p></blockquote><p></p>
[QUOTE="noodohs, post: 8665287, member: 7033037"] Lichmaster said most of what I want to say, so I'm not going to rehash all of that, but the main things that my friends and I are excited about are: [LIST] [*]In O5e, pretty much everyone does everything. I know that is a positive for some people, but there's so little that separates each subclass and even some of the classes. It gets really boring over time. Level Up has taken more of a Pathfinder 2e approach where you can choose whatever features you want to make even two characters with the same archetype (subclass) feel different from each other. [*]Maneuvers. Martials are actually useful in Level Up! I'm so tired of saying, "It may surprise you to learn that I am going to attack and then attack again!" Now there are so, so many options besides attacking for martials. [*]Expertise is a big one that also allows for more variety. Maybe you are sensing a theme here with my interests :p But I particularly like that I can be good at a specific sort of arcana check while another player can be good at an entirely different specific arcana check rather than us both just knowing everything about arcana. This is especially helpful from a DM standpoint regarding figuring out what to tell each player. [*]Some of the monsters may not be radical departures, especially at lower levels, but the high-CR monsters are quite different. Compare the O5e Vecna stat block to the totally-not-Vecna stat block Level Up just put out, keeping in mind that they are the same CR. The official one is like eh, might be a mild challenge for a level 20 party; Level Up's version looks legitimately dangerous. O5e also has an obsession with every monster getting two claws and a bite when they attack, it has become a meme in my group at this point. Level Up seems much less afraid to trounce the players and that is a good thing. Shadow dragon is another great example, the ability for creatures to inflict strife/fatigue on a character mid-combat adds a new level of danger for sure. [*]It has an open game license or something similar, so my fellow players can use the web tools without having to buy everything. More importantly, it means that all of the content can legally be put into VTTs like Foundry, so I don't have to deal with hacky importers and things to try to force things to work, it's all just there. [*]Backward compatibility means that all of the O5e content that I have, both official and third party, can be plopped into a Level Up game with little to no fuss. Doesn't matter that mind flayers are proprietary, I can just port them over. It also means I don't have to rebuy a bunch of things, so that's nice. [/LIST] Those are most of the major things we're looking forward to. The backward compatibility aspect also means that Level Up is going to completely replace O5e for us once our current campaign wraps up. There's just no reason to go back to it, Level Up is just better 5e, basically. If you're already in love with Pathfinder 2e and have other friends who will play it with you, I'm not sure there's much reason to switch to Level Up, but if everyone has been playing O5e, it's similar enough (to O5e) to make it relatively easy to convince them to at least try it. [/QUOTE]
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