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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Retreater" data-source="post: 8665566" data-attributes="member: 42040"><p>I know you weren't asking me directly - but here's my take.</p><p><strong>Nostalgia: </strong>it's what I started playing.</p><p><strong>Literary-based:</strong> the old games are more deeply connected to fantasy/swords & sorcery literature and classical mythology (instead of the D&D brand in the WotC era)</p><p><strong>Resource management:</strong> no endless cantrips to negate the need for torches, etc.</p><p><strong>Open interpretations of rules (esp. magic)</strong>*</p><p><strong>Creatures with story and adventure baked in</strong>**</p><p></p><p>*Here's two examples of what I mean - there are more. </p><p><strong>Command spell:</strong> You used to be able to issue simple commands, whatever was applicable to the situation or entertaining for the group.</p><p><strong>Light spell:</strong> Cast it in the eyes of an opponent to blind them, instead of "it can only be used for this specific function, and you can't be creative with it."</p><p></p><p>**Here's two monsters - there are more.</p><p><strong>Werewolves: </strong>The curse of lycanthropy was hard to be rid of, and required actual investigation to find the alpha wolf and perform a ritual. Merely defeating a werewolf required silver weapons or wolfsbane - you had to investigate what you were dealing with. Now it's just "wail away on it and eventually get through its resistance - or if you have a magic weapon you have no problem at all."</p><p><strong>Mummies: </strong>You were unlikely to cure mummy rot. You will watch your companion slowly wither away. Now, it's easily saved against, and simple to sure. These are just a standard monster now.<strong> </strong> </p><p></p><p>So, to me, the magic of D&D is gone. It's a predictable game of balanced combat, not a world to explore and lore to uncover. The unification of rules has made the game easier to play, but also has transferred a blandness to everything. Which is why I get more excited about games like PF2 or (potentially) Level Up. If the game isn't going to have that element of wonder, it should at least be tactically interesting with lots of character options - because O5e does none of it well.</p><p></p><p>Just my 2 coppers.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8665566, member: 42040"] I know you weren't asking me directly - but here's my take. [B]Nostalgia: [/B]it's what I started playing. [B]Literary-based:[/B] the old games are more deeply connected to fantasy/swords & sorcery literature and classical mythology (instead of the D&D brand in the WotC era) [B]Resource management:[/B] no endless cantrips to negate the need for torches, etc. [B]Open interpretations of rules (esp. magic)[/B]* [B]Creatures with story and adventure baked in[/B]** *Here's two examples of what I mean - there are more. [B]Command spell:[/B] You used to be able to issue simple commands, whatever was applicable to the situation or entertaining for the group. [B]Light spell:[/B] Cast it in the eyes of an opponent to blind them, instead of "it can only be used for this specific function, and you can't be creative with it." **Here's two monsters - there are more. [B]Werewolves: [/B]The curse of lycanthropy was hard to be rid of, and required actual investigation to find the alpha wolf and perform a ritual. Merely defeating a werewolf required silver weapons or wolfsbane - you had to investigate what you were dealing with. Now it's just "wail away on it and eventually get through its resistance - or if you have a magic weapon you have no problem at all." [B]Mummies: [/B]You were unlikely to cure mummy rot. You will watch your companion slowly wither away. Now, it's easily saved against, and simple to sure. These are just a standard monster now.[B] [/B] So, to me, the magic of D&D is gone. It's a predictable game of balanced combat, not a world to explore and lore to uncover. The unification of rules has made the game easier to play, but also has transferred a blandness to everything. Which is why I get more excited about games like PF2 or (potentially) Level Up. If the game isn't going to have that element of wonder, it should at least be tactically interesting with lots of character options - because O5e does none of it well. Just my 2 coppers. [/QUOTE]
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