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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="AnotherGuy" data-source="post: 8666927" data-attributes="member: 7029930"><p>I've only skimmed the material I've purchased and I'm happy with it.</p><p>The monster design is great- in that they have come from a far more insightful place than O5e. For instance a giant successfully hitting their opponent has the possibility of knocking their opponent down if they fail their save. Like 50 years and D&D designers never thought of that - so disappointing!</p><p></p><p>The only extra rule I created is when a creature of one size large misses their opponent, the opponent is forced to shift (5' foot of movement). If the opponent cannot shift then they talk half damage.</p><p></p><p>On the rest of the stuff I like what I have read so far and will work to start incorporating things in little by little.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8666927, member: 7029930"] I've only skimmed the material I've purchased and I'm happy with it. The monster design is great- in that they have come from a far more insightful place than O5e. For instance a giant successfully hitting their opponent has the possibility of knocking their opponent down if they fail their save. Like 50 years and D&D designers never thought of that - so disappointing! The only extra rule I created is when a creature of one size large misses their opponent, the opponent is forced to shift (5' foot of movement). If the opponent cannot shift then they talk half damage. On the rest of the stuff I like what I have read so far and will work to start incorporating things in little by little. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
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