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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What Interests You about "Level Up"?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8670489" data-attributes="member: 4789"><p>I've really been spending a lot more time with A5E since I got the physical books. I'd been focusing on Pathfinder 1st for the past little while.</p><p></p><p>To me O5E was nice and simple (especially compared to my other go-to games HERO and PF1), and I enjoyed GMing it, but there was just a little too little mechanically to grab me as a player. I like a bit more mechanical depth when I create characters - Level Up gave me just the right amount of added mechanical depth, which helped me enjoy it away from the table more. </p><p></p><p>Those extra mechanics really open up some avenues. I love the Follower and Stronghold rules. Give you a way to really become part of the world without taking over what it is you are adventuring for (as the Campaign options did in Pathfinder). The maneuver system is amazing for flavor and extra bits for combat. I found the exploration/journey system to be at just the right balance point for tying in mechanical use and story use, and as a storytelling tool really opens other avenues up. And there are just small little things all tucked here and there that I found just, for lack of a better word, nifty.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8670489, member: 4789"] I've really been spending a lot more time with A5E since I got the physical books. I'd been focusing on Pathfinder 1st for the past little while. To me O5E was nice and simple (especially compared to my other go-to games HERO and PF1), and I enjoyed GMing it, but there was just a little too little mechanically to grab me as a player. I like a bit more mechanical depth when I create characters - Level Up gave me just the right amount of added mechanical depth, which helped me enjoy it away from the table more. Those extra mechanics really open up some avenues. I love the Follower and Stronghold rules. Give you a way to really become part of the world without taking over what it is you are adventuring for (as the Campaign options did in Pathfinder). The maneuver system is amazing for flavor and extra bits for combat. I found the exploration/journey system to be at just the right balance point for tying in mechanical use and story use, and as a storytelling tool really opens other avenues up. And there are just small little things all tucked here and there that I found just, for lack of a better word, nifty. [/QUOTE]
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