Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What interupts a long rest?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8388664" data-attributes="member: 71699"><p>My hypothesis is that the designer who wrote it didn't find it ambiguous at time of writing. They never imagined anyone would believe it would take as much fighting as an adventurer might do in their <em>entire career</em>, to interrupt a rest. The true split is simple - are long rests in your campaign very easy, or very hard, to interrupt?</p><p></p><p>When it came to offering advice, JC had a choice between making the game more crunchy and unforgiving (easily interrupted rests) or more casual and forgiving (hard to interrupt rests). Per 5e's overall philosophy, he rightly leaned into the latter.</p><p></p><p>As to the words, the best case I've read is that a mixture of activities is intended. Such as 50 minutes of walking and 10 minutes of casting. The problem with that so far as the RAW goes is that there isn't anything there that says it has to be a mixture. The RAW allows equally 1 hour of walking, 1 hour of fighting, 1 hour of casting, if you want to read it that way. To my analysis the only way the RAW can make sense, based on what we know about how the game actually plays, is if the ambiguity was intended to be resolved the other way - 1 hour of walking, a fight, a spell cast.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8388664, member: 71699"] My hypothesis is that the designer who wrote it didn't find it ambiguous at time of writing. They never imagined anyone would believe it would take as much fighting as an adventurer might do in their [I]entire career[/I], to interrupt a rest. The true split is simple - are long rests in your campaign very easy, or very hard, to interrupt? When it came to offering advice, JC had a choice between making the game more crunchy and unforgiving (easily interrupted rests) or more casual and forgiving (hard to interrupt rests). Per 5e's overall philosophy, he rightly leaned into the latter. As to the words, the best case I've read is that a mixture of activities is intended. Such as 50 minutes of walking and 10 minutes of casting. The problem with that so far as the RAW goes is that there isn't anything there that says it has to be a mixture. The RAW allows equally 1 hour of walking, 1 hour of fighting, 1 hour of casting, if you want to read it that way. To my analysis the only way the RAW can make sense, based on what we know about how the game actually plays, is if the ambiguity was intended to be resolved the other way - 1 hour of walking, a fight, a spell cast. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What interupts a long rest?
Top