Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What interupts a long rest?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8388665" data-attributes="member: 6779196"><p>What do you mean by “600 rounds of combat can’t be what’s intended”? Surely you aren’t suggesting that the intent is for 600 rounds of combat to <em>not</em> break a rest?</p><p></p><p>Any combination of the activities listed, which together add up to one hour of activity, breaks the rest. That would include 600 rounds of combat, if such a thing actually happened. A much smaller amount of combat, combined with other activities, is of course the more likely scenario to occur in actual play, but the fact that the rule happens to also cover a situation that is not likely to come up in actual play is not evidence against that interpretation.</p><p></p><p>I find this reading - although technically grammatically plausible - to be extremely unintuitive, and therefore doubt it is the intended interpretation. Jeremy Crawford’s tweet seems to confirm it was indeed not the intent of the writers.</p><p></p><p>Why do we have to rule that option out? I think that (in the unlikely event that it were to actually happen) 600 rounds of combat absolutely should break a long rest.</p><p></p><p>In fact, 600 rounds of combat breaks a long rest under either interpretation, so I don’t see why it being covered by 1 is relevant. Both interpretations have that fact in common.</p><p></p><p>Why would we decide that? Is exactly 1 hour of walking “at least one hour of walking, combat, spellcasting, or other strenuous activity”? Yes, it is, therefore it breaks a long rest.</p><p></p><p>What on earth do you mean “put an hour of fighting on the same footing as an hour of walking”? Just because both scenarios are covered by the same rule doesn’t mean they are equal in any way.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8388665, member: 6779196"] What do you mean by “600 rounds of combat can’t be what’s intended”? Surely you aren’t suggesting that the intent is for 600 rounds of combat to [I]not[/I] break a rest? Any combination of the activities listed, which together add up to one hour of activity, breaks the rest. That would include 600 rounds of combat, if such a thing actually happened. A much smaller amount of combat, combined with other activities, is of course the more likely scenario to occur in actual play, but the fact that the rule happens to also cover a situation that is not likely to come up in actual play is not evidence against that interpretation. I find this reading - although technically grammatically plausible - to be extremely unintuitive, and therefore doubt it is the intended interpretation. Jeremy Crawford’s tweet seems to confirm it was indeed not the intent of the writers. Why do we have to rule that option out? I think that (in the unlikely event that it were to actually happen) 600 rounds of combat absolutely should break a long rest. In fact, 600 rounds of combat breaks a long rest under either interpretation, so I don’t see why it being covered by 1 is relevant. Both interpretations have that fact in common. Why would we decide that? Is exactly 1 hour of walking “at least one hour of walking, combat, spellcasting, or other strenuous activity”? Yes, it is, therefore it breaks a long rest. What on earth do you mean “put an hour of fighting on the same footing as an hour of walking”? Just because both scenarios are covered by the same rule doesn’t mean they are equal in any way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What interupts a long rest?
Top