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What interupts a long rest?
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<blockquote data-quote="Mannahnin" data-source="post: 8388989" data-attributes="member: 7026594"><p>In my case my intuitions are informed by the context of the various editions of the rules I've read before, and the rest and healing rules therein.</p><p></p><p>Reading these ones, it seems clear to me that 5E is intended to be much more forgiving of interrupted sleep than some earlier editions.</p><p></p><p>I think Rune has it right; the consequences of reading it one way or the other are that either...</p><p></p><p>A ) Long Rests will be interrupted rarely. PCs will be able to fight off an attacker in the night and then resume their rest, and be none the worse for wear except having had to face an encounter potentially low on resources after a full day's adventuring, and with some members likely not in armor.</p><p></p><p>B ) Long Rests will be interrupted ALL THE TIME. Whenever an encounter occurs at night, most casters will be unable to recover spell slots and everyone will miss out on recovered HP, HD, and reset-on-a-long-rest abilities.</p><p></p><p>That observation reinforces my conclusion that the 5E designers intended exactly what Jeremy ruled. That it takes a whole hour of adventuring activity in total to ruin a Long Rest.</p><p></p><p>---------------------</p><p></p><p>That all being said, I do find that the rest and recovery rules in 5E are a bit tricky; working well for dungeon crawls but not very well for wilderness or urban adventuring where one can often expect to only get one or two encounters in a day. I'm still trying to find the perfect set of house rules for this.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8388989, member: 7026594"] In my case my intuitions are informed by the context of the various editions of the rules I've read before, and the rest and healing rules therein. Reading these ones, it seems clear to me that 5E is intended to be much more forgiving of interrupted sleep than some earlier editions. I think Rune has it right; the consequences of reading it one way or the other are that either... A ) Long Rests will be interrupted rarely. PCs will be able to fight off an attacker in the night and then resume their rest, and be none the worse for wear except having had to face an encounter potentially low on resources after a full day's adventuring, and with some members likely not in armor. B ) Long Rests will be interrupted ALL THE TIME. Whenever an encounter occurs at night, most casters will be unable to recover spell slots and everyone will miss out on recovered HP, HD, and reset-on-a-long-rest abilities. That observation reinforces my conclusion that the 5E designers intended exactly what Jeremy ruled. That it takes a whole hour of adventuring activity in total to ruin a Long Rest. --------------------- That all being said, I do find that the rest and recovery rules in 5E are a bit tricky; working well for dungeon crawls but not very well for wilderness or urban adventuring where one can often expect to only get one or two encounters in a day. I'm still trying to find the perfect set of house rules for this. [/QUOTE]
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