Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What interupts a long rest?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8389631" data-attributes="member: 71699"><p>So in those early drafts any amount of attacking, taking damage or casting a spell were strenuous activity, and would interrupt the rest. While reading, talking, eating, or standing watch were light activity and could be done for 2 hours without interrupting.</p><p></p><p>Of course - given my position in this debate - I will point out that the early drafts speak to designer intent during the designing. That may have changed. Or - as I would naturally suspect - it may have stayed the same, but an unfortunate ambiguity was introduced letting in "1 hour of fighting". Which adherents reconciled with by supposing it intended a much smaller amount of fighting mixed in with other activities.</p><p></p><p>What I discern is this polarity</p><ul> <li data-xf-list-type="ul">For some, 1 round of fighting or 1 spell cast seems far too little to break a rest</li> <li data-xf-list-type="ul">For others, 600 rounds of fighting (or 300, 200, or even 100!) is an absurd requirement</li> <li data-xf-list-type="ul">That polarity is also informed by whether a DM prefers to make it harder or easier to refresh abilities in their game (with many ingenious supporting arguments constructed on both sides).</li> </ul><p>The words written in the book are <em>literally </em>ambiguous. For me, the minimum fair-minded position is for each side to concede the validity of the others reading. I can say that I will have any amount of fighting interrupt a long rest, but if you feel it should be up to an hour of fighting as part of a mixture of activities, then so far as the words written on the page go that is equally valid.</p><p></p><p>EDIT I described the polarity as I did with an intent in mind - perhaps a DM could ask themselves "<em>what number of rounds of fighting, and how much spell casting, interrupts a rest in my world?</em>" That could be used to adjudicate rests in a consistent way.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8389631, member: 71699"] So in those early drafts any amount of attacking, taking damage or casting a spell were strenuous activity, and would interrupt the rest. While reading, talking, eating, or standing watch were light activity and could be done for 2 hours without interrupting. Of course - given my position in this debate - I will point out that the early drafts speak to designer intent during the designing. That may have changed. Or - as I would naturally suspect - it may have stayed the same, but an unfortunate ambiguity was introduced letting in "1 hour of fighting". Which adherents reconciled with by supposing it intended a much smaller amount of fighting mixed in with other activities. What I discern is this polarity [LIST] [*]For some, 1 round of fighting or 1 spell cast seems far too little to break a rest [*]For others, 600 rounds of fighting (or 300, 200, or even 100!) is an absurd requirement [*]That polarity is also informed by whether a DM prefers to make it harder or easier to refresh abilities in their game (with many ingenious supporting arguments constructed on both sides). [/LIST] The words written in the book are [I]literally [/I]ambiguous. For me, the minimum fair-minded position is for each side to concede the validity of the others reading. I can say that I will have any amount of fighting interrupt a long rest, but if you feel it should be up to an hour of fighting as part of a mixture of activities, then so far as the words written on the page go that is equally valid. EDIT I described the polarity as I did with an intent in mind - perhaps a DM could ask themselves "[I]what number of rounds of fighting, and how much spell casting, interrupts a rest in my world?[/I]" That could be used to adjudicate rests in a consistent way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What interupts a long rest?
Top