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What interupts a long rest?
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<blockquote data-quote="Charlaquin" data-source="post: 8389826" data-attributes="member: 6779196"><p>Ok, here is the complete up-to-date text on the long rest:</p><p>[excerpt]A <a href="https://roll20.net/compendium/dnd5e/Social%20Interaction#h-Long%20Rest" target="_blank">Long Rest</a> is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.[/excerpt]</p><p>We have established that, as per Jeremy Crawford’s clarification and the wording in the playtest, walking, fighting, and casting spells, are all part of the category “adventuring activity.” A long rest is a period of 8 hours during which you sleep for at least 6 hours and perform light activity for no more than 2. An interruption of an hour or longer of adventuring activity also forces you to restart the rest.</p><p></p><p>Now, let’s suppose a party of adventurers sleeps for 3 hours, wakes up and begins adventuring for 59 minutes, goes back to sleep for 3 more hours, wakes up and spends 61 minutes reading. Has this party completed a long rest? Let’s check.</p><p></p><p>Has the period been at least 8 hours long? Yes.</p><p>Has it included at least 6 hours of sleep? Yes.</p><p>Has it included more than 2 hours of light activity? No.</p><p>Has it been interrupted by at least an hour of adventuring activity? No.</p><p></p><p>My conclusion would be that this adventuring party has indeed completed a long rest, as the RAW defines it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8389826, member: 6779196"] Ok, here is the complete up-to-date text on the long rest: [excerpt]A [URL='https://roll20.net/compendium/dnd5e/Social%20Interaction#h-Long%20Rest']Long Rest[/URL] is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.[/excerpt] We have established that, as per Jeremy Crawford’s clarification and the wording in the playtest, walking, fighting, and casting spells, are all part of the category “adventuring activity.” A long rest is a period of 8 hours during which you sleep for at least 6 hours and perform light activity for no more than 2. An interruption of an hour or longer of adventuring activity also forces you to restart the rest. Now, let’s suppose a party of adventurers sleeps for 3 hours, wakes up and begins adventuring for 59 minutes, goes back to sleep for 3 more hours, wakes up and spends 61 minutes reading. Has this party completed a long rest? Let’s check. Has the period been at least 8 hours long? Yes. Has it included at least 6 hours of sleep? Yes. Has it included more than 2 hours of light activity? No. Has it been interrupted by at least an hour of adventuring activity? No. My conclusion would be that this adventuring party has indeed completed a long rest, as the RAW defines it. [/QUOTE]
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