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What interupts a long rest?
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<blockquote data-quote="Xetheral" data-source="post: 8389965" data-attributes="member: 6802765"><p>I disagree. The current text that you quoted says that a long rest is "a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity". So benefiting from a long rest requires at least 8 hours of downtime, and downtime is defined as sleep or light activity. Time spent adventuring isn't sleep or light activity, and thus can't count towards the required 8 hours of downtime.</p><p></p><p>In your example, the total downtime is only six hours and 1 minute, and thus fails to qualify as a long rest. To work your example would need to be rewritten to look something like:</p><p></p><p>Sleep for 3 hours, Adventure for 59 minutes, Sleep for 3 hours, Light Activity (or Sleep) for 2 hours.</p><p></p><p>Then the total amount of downtime would satisfy the eight hour minimum.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8389965, member: 6802765"] I disagree. The current text that you quoted says that a long rest is "a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity". So benefiting from a long rest requires at least 8 hours of downtime, and downtime is defined as sleep or light activity. Time spent adventuring isn't sleep or light activity, and thus can't count towards the required 8 hours of downtime. In your example, the total downtime is only six hours and 1 minute, and thus fails to qualify as a long rest. To work your example would need to be rewritten to look something like: Sleep for 3 hours, Adventure for 59 minutes, Sleep for 3 hours, Light Activity (or Sleep) for 2 hours. Then the total amount of downtime would satisfy the eight hour minimum. [/QUOTE]
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What interupts a long rest?
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