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What interupts a long rest?
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<blockquote data-quote="Faolyn" data-source="post: 8390330" data-attributes="member: 6915329"><p>That's standard in <em>all </em>games.</p><p></p><p></p><p>Such things, as has been a long-established trope, are meaningless when it comes to falling damage and stuff like that. You can't luck or skill or prepare yourself to avoid that.</p><p></p><p></p><p>So how do you rule things like being swallowed whole and taking acid damage from that? Or for that matter, sneak attack damage, which "logically" bypasses skill, luck, or anything else like that. If it's all divine intervention, the gods on your world must be very busy!</p><p></p><p>The point <em>is, </em>there are tons of ridiculous bits in D&D. Fertile half-breed creatures whose parents are not only different species, but different phyla or even come from different <em>realities. </em>The fact that armor and weapons can be bought off-the-rack. That supply and demand have no impact on how much anything costs. That elephants are half the cost of a warhorse. That you wander around exploring and murdering things and eventually, you suddenly gain a bunch of new abilities, even if nothing you did while wandering around exploring murdering things at all tied in with your new abilities (or, if you use training rules, that you can't just <em>train </em>your way to high levels--you <em>have </em>to go around exploring and murdering things in between bouts of training). Dragons in general. </p><p></p><p>You can either make extensive house rules for these things, or you can just accept that sometimes, things in D&D aren't at all realistic. Up to you.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8390330, member: 6915329"] That's standard in [I]all [/I]games. Such things, as has been a long-established trope, are meaningless when it comes to falling damage and stuff like that. You can't luck or skill or prepare yourself to avoid that. So how do you rule things like being swallowed whole and taking acid damage from that? Or for that matter, sneak attack damage, which "logically" bypasses skill, luck, or anything else like that. If it's all divine intervention, the gods on your world must be very busy! The point [I]is, [/I]there are tons of ridiculous bits in D&D. Fertile half-breed creatures whose parents are not only different species, but different phyla or even come from different [I]realities. [/I]The fact that armor and weapons can be bought off-the-rack. That supply and demand have no impact on how much anything costs. That elephants are half the cost of a warhorse. That you wander around exploring and murdering things and eventually, you suddenly gain a bunch of new abilities, even if nothing you did while wandering around exploring murdering things at all tied in with your new abilities (or, if you use training rules, that you can't just [I]train [/I]your way to high levels--you [I]have [/I]to go around exploring and murdering things in between bouts of training). Dragons in general. You can either make extensive house rules for these things, or you can just accept that sometimes, things in D&D aren't at all realistic. Up to you. [/QUOTE]
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