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What interupts a long rest?
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<blockquote data-quote="Charlaquin" data-source="post: 8390354" data-attributes="member: 6779196"><p>Ok, so you seem to be interpreting a long rest as consisting of two categories of activity: “downtime” (which includes sleeping and light activity), and “adventuring activity” (which includes fighting, casting spells, and walking.) Under your interpretation, to complete a long rest you must engage in at least 8 hours of downtime, 6 hours of which must be sleep, and can’t engage in more than 1 hour of adventuring activity. I find this interpretation awkward in a couple of ways: first of all, despite your attempt to treat downtime as a single category of activity, this reading still requires breaking that category up into two subcategories: sleeping and light activity, since one of those subcategories has a minimum requirement, while the other has a maximum. Additionally, as I pointed out before, if these are subcategories of the broader category “downtime,” then it isn’t actually necessary to state the maximum amount of the “light activity” subcategory; that maximum will naturally emerge from the 8 hours of required “downtime” combined with the 6 hour minimum of “sleep.” Furthermore, this renders the “at least” in “a period of downtime, at least 8 hours long” not only redundant but factually incorrect. Under this interpretation, it’s actually impossible to engage in a period of downtime longer than 8 hours without completing a long rest partway through it.</p><p></p><p>I am interpreting a long rest as consisting of three categories of activity: sleeping, “light activity” (which includes reading, talking, eating, and standing watch), and “adventuring activity” (which includes fighting, casting spells, and walking.) In order to complete a long rest, you must complete at least 8 hours engaging in some combination of these three activities, at least 6 hours of which must be “sleeping,” no more than 2 hours of which mat be “light activity,” and no more than 1 hour of which may be “adventuring activity.” This makes it possible for a long rest that includes some amount of adventuring activity to take more than 8 hours to complete, justifying the “at least” portion, though admittedly in doing so it does appear to include fighting in what it describes as “a period of downtime.” I am inclined to suspect this is the unintentional result of using casual language to describe the 8+ hour period. In other words, I suspect they are being overly casual with their use of the word “downtime” rather than intentionally using it to define a category of activity, comprised of two subcategories.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8390354, member: 6779196"] Ok, so you seem to be interpreting a long rest as consisting of two categories of activity: “downtime” (which includes sleeping and light activity), and “adventuring activity” (which includes fighting, casting spells, and walking.) Under your interpretation, to complete a long rest you must engage in at least 8 hours of downtime, 6 hours of which must be sleep, and can’t engage in more than 1 hour of adventuring activity. I find this interpretation awkward in a couple of ways: first of all, despite your attempt to treat downtime as a single category of activity, this reading still requires breaking that category up into two subcategories: sleeping and light activity, since one of those subcategories has a minimum requirement, while the other has a maximum. Additionally, as I pointed out before, if these are subcategories of the broader category “downtime,” then it isn’t actually necessary to state the maximum amount of the “light activity” subcategory; that maximum will naturally emerge from the 8 hours of required “downtime” combined with the 6 hour minimum of “sleep.” Furthermore, this renders the “at least” in “a period of downtime, at least 8 hours long” not only redundant but factually incorrect. Under this interpretation, it’s actually impossible to engage in a period of downtime longer than 8 hours without completing a long rest partway through it. I am interpreting a long rest as consisting of three categories of activity: sleeping, “light activity” (which includes reading, talking, eating, and standing watch), and “adventuring activity” (which includes fighting, casting spells, and walking.) In order to complete a long rest, you must complete at least 8 hours engaging in some combination of these three activities, at least 6 hours of which must be “sleeping,” no more than 2 hours of which mat be “light activity,” and no more than 1 hour of which may be “adventuring activity.” This makes it possible for a long rest that includes some amount of adventuring activity to take more than 8 hours to complete, justifying the “at least” portion, though admittedly in doing so it does appear to include fighting in what it describes as “a period of downtime.” I am inclined to suspect this is the unintentional result of using casual language to describe the 8+ hour period. In other words, I suspect they are being overly casual with their use of the word “downtime” rather than intentionally using it to define a category of activity, comprised of two subcategories. [/QUOTE]
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