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What interupts a long rest?
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<blockquote data-quote="Xetheral" data-source="post: 8390427" data-attributes="member: 6802765"><p>I think we might still be looking at different versions. In the errata document I'm looking at the phrase "does nothing more strenuous than" doesn't appear anywhere. Here's what I understand to be the most-current version (as of the 12th printing of the PHB):</p><p></p><p>[excerpt]A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.[/excerpt]</p><p>Without "does nothing more strenuous than" or "such as" or some other language indicating that the list of things that adventurers do during downtime (i.e. "sleep" and "light activity") is non-exclusive, I can't agree that there must be other types of activities that qualify as downtime. That's especially true since the designers <em>did </em>use "such as" later in the same sentence when describing non-exclusive examples of the sorts of activity that qualifies as "light activity".</p><p></p><p></p><p>Thanks for elaborating on your interpretation! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I disagree that it is the most natural reading, but I can see where you are coming from.</p><p></p><p>To clarify, I disagree that my approach renders redundant/incorrect the "at least" in "a period of downtime, at least 8 hours long". As I see it, light activity is categorically downtime, but you can only count two hours of light activity towards the 8 hour minimum. A character who sleeps for three hours, goes on watch (light activity) for four hours, then sleeps for three more hours has had a period of downtime of ten hours, but has only accumulated eight hours for purposes of meeting the requirements of a long rest.</p><p></p><p>One other clarification, although it's more of a quibble... I don't view the adventuring activity as "part" of a long rest. A long rest is a period of downtime and I read downtime as excluding strenuous activity. So by my reading adventuring activity (up to, but not including, 1 hour) simply doesn't count towards the required amount of downtime to benefit from a long rest and thus isn't "part" of the long rest. Adventuring activity of an hour or more not only doesn't count towards the accumulated downtime, it also erases any downtime accumulated so far.</p><p></p><p>Otherwise I don't see downtime having two subcomponents as awkward, and I addressed in my last post why I think the specification on the maximum number of hours of light activity is a reasonable clarification under my interpretation, rather than purely redundant. Even if it were purely redundant, I still think other factors (as previously discussed) weigh against your interpretation.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8390427, member: 6802765"] I think we might still be looking at different versions. In the errata document I'm looking at the phrase "does nothing more strenuous than" doesn't appear anywhere. Here's what I understand to be the most-current version (as of the 12th printing of the PHB): [excerpt]A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.[/excerpt] Without "does nothing more strenuous than" or "such as" or some other language indicating that the list of things that adventurers do during downtime (i.e. "sleep" and "light activity") is non-exclusive, I can't agree that there must be other types of activities that qualify as downtime. That's especially true since the designers [I]did [/I]use "such as" later in the same sentence when describing non-exclusive examples of the sorts of activity that qualifies as "light activity". Thanks for elaborating on your interpretation! :) I disagree that it is the most natural reading, but I can see where you are coming from. To clarify, I disagree that my approach renders redundant/incorrect the "at least" in "a period of downtime, at least 8 hours long". As I see it, light activity is categorically downtime, but you can only count two hours of light activity towards the 8 hour minimum. A character who sleeps for three hours, goes on watch (light activity) for four hours, then sleeps for three more hours has had a period of downtime of ten hours, but has only accumulated eight hours for purposes of meeting the requirements of a long rest. One other clarification, although it's more of a quibble... I don't view the adventuring activity as "part" of a long rest. A long rest is a period of downtime and I read downtime as excluding strenuous activity. So by my reading adventuring activity (up to, but not including, 1 hour) simply doesn't count towards the required amount of downtime to benefit from a long rest and thus isn't "part" of the long rest. Adventuring activity of an hour or more not only doesn't count towards the accumulated downtime, it also erases any downtime accumulated so far. Otherwise I don't see downtime having two subcomponents as awkward, and I addressed in my last post why I think the specification on the maximum number of hours of light activity is a reasonable clarification under my interpretation, rather than purely redundant. Even if it were purely redundant, I still think other factors (as previously discussed) weigh against your interpretation. [/QUOTE]
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