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What interupts a long rest?
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<blockquote data-quote="Xetheral" data-source="post: 8390805" data-attributes="member: 6802765"><p>Given the wide disparity between the sorts of activities given as examples of Light Activity and the sorts of examples given of Strenuous Activity, I don't see it as quibbling. If I wanted rests to effectively only be six hours, I'd just change the length of the rest outright rather than keeping it at eight hours and allowing up to two hours of adventuring activity.</p><p></p><p>And allowing Strenuous Activity to count towards a rest encourages things like planning overland travel in the middle of a rest period, which is the sort of contradiction in terms I want to avoid. I want rests to feel natural, rather than be something to be gamed.</p><p></p><p>I <em>am</em> fine with shortening the minimum time before a character can benefit from a second short rest to something like 20 hours, to permit the party to rest once per night with some late nights and some early nights. The 24-hour-rule creates a one-way ratchet where going to bed late one night means every subsequent night has to be just as late until you skip a long rest to reset the timer.</p><p></p><p></p><p>I disagree with your interpretation that RAI counts time spent on Strenuous Activity towards the minimum downtime requirement. So your question seems moot to me.</p><p></p><p>That said, if you <em>are</em> allowing any Strenuous Activity to count towards minimum downtime requirements, I'd say the more you allow the more credulity-stretching it becomes.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8390805, member: 6802765"] Given the wide disparity between the sorts of activities given as examples of Light Activity and the sorts of examples given of Strenuous Activity, I don't see it as quibbling. If I wanted rests to effectively only be six hours, I'd just change the length of the rest outright rather than keeping it at eight hours and allowing up to two hours of adventuring activity. And allowing Strenuous Activity to count towards a rest encourages things like planning overland travel in the middle of a rest period, which is the sort of contradiction in terms I want to avoid. I want rests to feel natural, rather than be something to be gamed. I [I]am[/I] fine with shortening the minimum time before a character can benefit from a second short rest to something like 20 hours, to permit the party to rest once per night with some late nights and some early nights. The 24-hour-rule creates a one-way ratchet where going to bed late one night means every subsequent night has to be just as late until you skip a long rest to reset the timer. I disagree with your interpretation that RAI counts time spent on Strenuous Activity towards the minimum downtime requirement. So your question seems moot to me. That said, if you [I]are[/I] allowing any Strenuous Activity to count towards minimum downtime requirements, I'd say the more you allow the more credulity-stretching it becomes. [/QUOTE]
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