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What IP would you like to see as an RPG?
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<blockquote data-quote="TheHand" data-source="post: 8622758" data-attributes="member: 88835"><p><em>One of us... one of us... </em></p><p></p><p>So I found they tend to work best as one-shots or mini-campaigns, usually with a <em>Destroy All Monsters </em>type of theme. I have the players control the human investigators trying to solve the macguffin, which triggers different monster attacks... which I also let the players control for those scenes (yes, technically they're working against themselves, but <em>big monster smash</em>!). Other times I've given them Mecha- to pilot, depending on the story I'm running. </p><p>(I've homebrewed various game engines, including <em>Call of Cthulhu </em>to make it work, but I haven't found the Godzilla-Unicorn rpg system yet!)</p><p> </p><p></p><p>As far a as a campaign, I've imagined the idea of something like a more serious take on the old Hanna-Barbera cartoon, a group of traveling Kaiju investigators with some means to summon/attract monsters. OR the newer 90s Godzilla cartoon would probably work as another format. </p><p></p><p></p><p></p><p><em>Oh we've got that too!</em></p><p>A couple of pics (sorry for poor quality) from a homebrew board-game I cobbled together over the years as a labor of love. We tend to bust it out for my birthday once a year. I stole parts from other Kaiju games, Japanese candy-toys, military wargames, and even the venerable Battleship. The goal of the game is to smash buildings, fight other Kaiju, survive the random events, and collect points for doing it. </p><p></p><p>[SPOILER="Boardgame 1"]</p><p>[ATTACH=full]156569[/ATTACH][/SPOILER]</p><p>[SPOILER="Boardgame 2"]</p><p>[ATTACH=full]156570[/ATTACH][/SPOILER]</p></blockquote><p></p>
[QUOTE="TheHand, post: 8622758, member: 88835"] [I]One of us... one of us... [/I] So I found they tend to work best as one-shots or mini-campaigns, usually with a [I]Destroy All Monsters [/I]type of theme. I have the players control the human investigators trying to solve the macguffin, which triggers different monster attacks... which I also let the players control for those scenes (yes, technically they're working against themselves, but [I]big monster smash[/I]!). Other times I've given them Mecha- to pilot, depending on the story I'm running. (I've homebrewed various game engines, including [I]Call of Cthulhu [/I]to make it work, but I haven't found the Godzilla-Unicorn rpg system yet!) As far a as a campaign, I've imagined the idea of something like a more serious take on the old Hanna-Barbera cartoon, a group of traveling Kaiju investigators with some means to summon/attract monsters. OR the newer 90s Godzilla cartoon would probably work as another format. [I]Oh we've got that too![/I] A couple of pics (sorry for poor quality) from a homebrew board-game I cobbled together over the years as a labor of love. We tend to bust it out for my birthday once a year. I stole parts from other Kaiju games, Japanese candy-toys, military wargames, and even the venerable Battleship. The goal of the game is to smash buildings, fight other Kaiju, survive the random events, and collect points for doing it. [SPOILER="Boardgame 1"] [ATTACH type="full" width="637px"]156569[/ATTACH][/SPOILER] [SPOILER="Boardgame 2"] [ATTACH type="full" width="596px"]156570[/ATTACH][/SPOILER] [/QUOTE]
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