Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What IP would you like to see as an RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jer" data-source="post: 8625043" data-attributes="member: 19857"><p>If that's the gameplay experience your table wants this is true. The thing is that Brindlewood Bay assumes a particular style of player who wants to <em>write</em> a mystery narrative - the game expects the whole table to come up with the mystery as a collaborative experience. Which is great when you have players who want that kind of experience - I actually enjoy that play style and would love to play in a Brindlewood campaign.</p><p></p><p>However the players I have who would like to play a parlor room mystery game (and its a small number of them to be sure) want to play the part of the <em>detectives </em>in the story. They want to be gathering clues, making deductions, and otherwise have the game be about trying to solve the mystery, rather than trying to construct it. And Brindlewood is not built for that. (Not that you can't do that kind of game with PbtA mechanics - Monster of the Week essentially has that framework except in the genre of a Supernatural or a BtVS mystery rather than a Poirot or Murder She Wrote - but the issue with most non-Brindlewood mystery games that I've run across is that they presume that at some point the experience will devolve into a fight or an action scene and that that's where the action/drama will build to and ... that's not how a parlor room mystery works. My attempts to make GUMSHOE work in a setting that doesn't presume that eventually there will be action or violence flounder on the same rocks).</p></blockquote><p></p>
[QUOTE="Jer, post: 8625043, member: 19857"] If that's the gameplay experience your table wants this is true. The thing is that Brindlewood Bay assumes a particular style of player who wants to [I]write[/I] a mystery narrative - the game expects the whole table to come up with the mystery as a collaborative experience. Which is great when you have players who want that kind of experience - I actually enjoy that play style and would love to play in a Brindlewood campaign. However the players I have who would like to play a parlor room mystery game (and its a small number of them to be sure) want to play the part of the [I]detectives [/I]in the story. They want to be gathering clues, making deductions, and otherwise have the game be about trying to solve the mystery, rather than trying to construct it. And Brindlewood is not built for that. (Not that you can't do that kind of game with PbtA mechanics - Monster of the Week essentially has that framework except in the genre of a Supernatural or a BtVS mystery rather than a Poirot or Murder She Wrote - but the issue with most non-Brindlewood mystery games that I've run across is that they presume that at some point the experience will devolve into a fight or an action scene and that that's where the action/drama will build to and ... that's not how a parlor room mystery works. My attempts to make GUMSHOE work in a setting that doesn't presume that eventually there will be action or violence flounder on the same rocks). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What IP would you like to see as an RPG?
Top