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What IP would you like to see as an RPG?
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<blockquote data-quote="Jer" data-source="post: 8625117" data-attributes="member: 19857"><p>I think for my players who are into the idea of mysteries just knowing that there isn't a "true" solution takes the fun out of it for them. Part of the fun for them is trying to solve the puzzle that someone else has created and so without that challenge they're not as interested.</p><p></p><p></p><p>Right - and it isn't just that they might have missed a clue, it's that sometimes they'll have all of the clues and yet they don't make the connection that the GM or the scenario writer thought was obvious. Those are the worst IMO - especially when the players come up with a solution that uses all of the clues and is arguably better than the one I or the scenario writer has.</p><p></p><p>(Don't tell my players but I'm perfectly willing to "fudge" in those circumstances and take their solution and replace the one I had with it. Especially when it's more fun than what I thought of.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8625117, member: 19857"] I think for my players who are into the idea of mysteries just knowing that there isn't a "true" solution takes the fun out of it for them. Part of the fun for them is trying to solve the puzzle that someone else has created and so without that challenge they're not as interested. Right - and it isn't just that they might have missed a clue, it's that sometimes they'll have all of the clues and yet they don't make the connection that the GM or the scenario writer thought was obvious. Those are the worst IMO - especially when the players come up with a solution that uses all of the clues and is arguably better than the one I or the scenario writer has. (Don't tell my players but I'm perfectly willing to "fudge" in those circumstances and take their solution and replace the one I had with it. Especially when it's more fun than what I thought of.) [/QUOTE]
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What IP would you like to see as an RPG?
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