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What is +1 Strength worth?
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<blockquote data-quote="Lyxen" data-source="post: 8609833" data-attributes="member: 7032025"><p>With options, the problem are rarely the options in and of themselves. The problem is the combos with the other options, you cannot playtest them all, and this is what killed 3e. Honestly, at some level, the designers did a reasonable job on each option individually. But not only did the end result end up being sprawling, it got completely out of control. The only way out of this is the PF2 solution, tighten all the screws by using a specific vocabulary and jargon, and be very precise with each of the options, which in turns renders the rules huge, unreadable, and unplayable by anyone but geeks.</p><p></p><p></p><p></p><p>Note that due to its more controlled system, 4e maintained things way better under control, but at the cost of a restricting system and still 3 times more rules for combat than 5e. That's a lot of difference, a factor 3...</p><p></p><p></p><p></p><p>Not to my taste. We are still playing 2-3 campaigns in parallel every week and still vanilla. The richness and openness of the system is not in the rules options, it's inherent in an open ended universe and world to play with. We are far from having exhausted all the available options, they are absolutely infinite.</p><p></p><p></p><p></p><p>Only few people ask this, most just want new adventures, I'm pretty sure.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8609833, member: 7032025"] With options, the problem are rarely the options in and of themselves. The problem is the combos with the other options, you cannot playtest them all, and this is what killed 3e. Honestly, at some level, the designers did a reasonable job on each option individually. But not only did the end result end up being sprawling, it got completely out of control. The only way out of this is the PF2 solution, tighten all the screws by using a specific vocabulary and jargon, and be very precise with each of the options, which in turns renders the rules huge, unreadable, and unplayable by anyone but geeks. Note that due to its more controlled system, 4e maintained things way better under control, but at the cost of a restricting system and still 3 times more rules for combat than 5e. That's a lot of difference, a factor 3... Not to my taste. We are still playing 2-3 campaigns in parallel every week and still vanilla. The richness and openness of the system is not in the rules options, it's inherent in an open ended universe and world to play with. We are far from having exhausted all the available options, they are absolutely infinite. Only few people ask this, most just want new adventures, I'm pretty sure. [/QUOTE]
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What is +1 Strength worth?
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