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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="Planesdragon" data-source="post: 1398583" data-attributes="member: 11133"><p>It's not an old gamer / new gamer thing.</p><p></p><p>Pick up a 2nd cover 1st edition players handbook, or a 2nd edition players handbook (either cover.) Now, compare the art that you see to ANY picture in the core 3rd edition line.</p><p></p><p>This is a clue to what's missing. It's not just that the art has changed to a more cartoonish style. It's that WotC didn't try and make D&D into a serious RPG. They've thrown in that towel, and D&D is very much a campy, shallow, dungeon-crawl game.</p><p></p><p>Fortunately, they didn't leave the market of rabidly creative GMs out in the cold. The Open Gaming License lets us take what might be the most developed rules system of any RPG, and use as much or as little of it as we like in making our own RPG.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 1398583, member: 11133"] It's not an old gamer / new gamer thing. Pick up a 2nd cover 1st edition players handbook, or a 2nd edition players handbook (either cover.) Now, compare the art that you see to ANY picture in the core 3rd edition line. This is a clue to what's missing. It's not just that the art has changed to a more cartoonish style. It's that WotC didn't try and make D&D into a serious RPG. They've thrown in that towel, and D&D is very much a campy, shallow, dungeon-crawl game. Fortunately, they didn't leave the market of rabidly creative GMs out in the cold. The Open Gaming License lets us take what might be the most developed rules system of any RPG, and use as much or as little of it as we like in making our own RPG. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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