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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="I'm A Banana" data-source="post: 1398837" data-attributes="member: 2067"><p>From what I can tell, it's gone a little something like this:</p><p></p><p>1e: "Let's play a game!" You go into the dungeon, you slay the dragon, you don it's treasure, move to the next town, and repeat. There is "the best," and "the suck," and it's all an attempt to overthrow the challenges put before your characters. And don't piss off the judge.</p><p></p><p>2e: "Let's tell a tale!" Enough with the dungeons....you don't just kill monsters, you save princesses, earn reputation, and are a living, breathing part of the world. The idioms should be played, because everyone likes them, and elves, as the most beautiful and lyrical of the races, rawk your jocks.</p><p></p><p>3e: "Let's have some fun." Screw this 'the best' stuff, and if you want to play against your type, go for it. It's just there for your enjoyment...can't take it too seriously, or it starts becoming a bit unhealthy for ya....there is a world beyond D&D, and D&D can be a fun after-work activity for a group of friends. It's a game. Enjoy it how you want to enjoy it, and let the rules help you make it fun. If you like to tell stories, let's help you do that. If you like to raid dungeons, let's help you do that. If you like to do a little of both, go for it. We're here to help you have fun.</p><p></p><p>The art is pure nostalgia/taste issue. There's nothing 'wrong' with the 3e art, because everyone likes different things. IMHO, the 1e art was cartoony, rediculous, and corny. At best, it was visceral, a bit pulpy. At worst, it was a comic strip or a coloring book. The 2e art was good....great setting, environment, and world. You wanted your game to be a part of it. The 3e art is good, too....great characters, evocative movements, and images that leap off the page and into the imagination. You want it to be a part of your game.</p><p></p><p>The rules, most anyone can agree, are better. They are a bit more complex, but I can still have a n00b starting in less than one minute, because the best way to learn is to learn as you go.</p><p></p><p>A good chunk of edition warz is nostalgia. But the editions do have a different feel, reflecting their different design philosophies, I think. They had different intentions when making them. I think the rock comparison is apt: OD&D was the unchiseled peak, 1e was the boulder carved from it, 2e was the block made from that boulder, and 3e is the floor made out of that block. Increasing complexity, but different use for all levels.</p><p></p><p>Oh, and as for this:</p><p></p><p>I agree, and I've fixed it IMC by offering special abilities, new, unique spells, and limiting the spell lists of the casters....so now the Illusionist casts ONLY illusion spells, has the UA special abilities, and gets new illusion spells that your average Wizard can't touch......it's no more complex than crafting a new class, though that's probably the most modding I've done for D&D, so I may have it easy. ^_^;</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1398837, member: 2067"] From what I can tell, it's gone a little something like this: 1e: "Let's play a game!" You go into the dungeon, you slay the dragon, you don it's treasure, move to the next town, and repeat. There is "the best," and "the suck," and it's all an attempt to overthrow the challenges put before your characters. And don't piss off the judge. 2e: "Let's tell a tale!" Enough with the dungeons....you don't just kill monsters, you save princesses, earn reputation, and are a living, breathing part of the world. The idioms should be played, because everyone likes them, and elves, as the most beautiful and lyrical of the races, rawk your jocks. 3e: "Let's have some fun." Screw this 'the best' stuff, and if you want to play against your type, go for it. It's just there for your enjoyment...can't take it too seriously, or it starts becoming a bit unhealthy for ya....there is a world beyond D&D, and D&D can be a fun after-work activity for a group of friends. It's a game. Enjoy it how you want to enjoy it, and let the rules help you make it fun. If you like to tell stories, let's help you do that. If you like to raid dungeons, let's help you do that. If you like to do a little of both, go for it. We're here to help you have fun. The art is pure nostalgia/taste issue. There's nothing 'wrong' with the 3e art, because everyone likes different things. IMHO, the 1e art was cartoony, rediculous, and corny. At best, it was visceral, a bit pulpy. At worst, it was a comic strip or a coloring book. The 2e art was good....great setting, environment, and world. You wanted your game to be a part of it. The 3e art is good, too....great characters, evocative movements, and images that leap off the page and into the imagination. You want it to be a part of your game. The rules, most anyone can agree, are better. They are a bit more complex, but I can still have a n00b starting in less than one minute, because the best way to learn is to learn as you go. A good chunk of edition warz is nostalgia. But the editions do have a different feel, reflecting their different design philosophies, I think. They had different intentions when making them. I think the rock comparison is apt: OD&D was the unchiseled peak, 1e was the boulder carved from it, 2e was the block made from that boulder, and 3e is the floor made out of that block. Increasing complexity, but different use for all levels. Oh, and as for this: I agree, and I've fixed it IMC by offering special abilities, new, unique spells, and limiting the spell lists of the casters....so now the Illusionist casts ONLY illusion spells, has the UA special abilities, and gets new illusion spells that your average Wizard can't touch......it's no more complex than crafting a new class, though that's probably the most modding I've done for D&D, so I may have it easy. ^_^; [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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